Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Saturday, April 11, 2015

YALSA top ten GNs 2014: Rust Volume 2

 
Rust Vol. 2: Secrets of the Cell
Written and illustrated by Royden Lepp.
Published by Archaia (2012).

It's strange for just the second volume of a series to make it onto the YALSA top ten GNs list. In fact, the only two other examples of non-first volumes making it onto the list are Bad Machinery Vol. 3, from this year's list, and Runaways Vols. 4-6 in 2007 (and if volume 4 of Runaways was released today it would probably have been called Volume 1, as it collected issues 1-6 of volume 2 of Runaways. Yes, comics numbering is stupidly confusing).

Rust is about two things, one is a thing I love, and one is a thing I really don't care about at all. The thing that I love is robots! Yeah! Robots! Apparently there was some big war in the past and the armies used various types of robots (big robots, little robots, lots of robots) to fight each other. They also used humans, and a bunch of them (including parents of characters in this book) died. Since then things have gone back to normal (or somewhat normal), though there are still robots around and you can reprogram them to work on your farm.

And that is the thing I don't really care about: farms. There is a lot of farming and talking about farms in this comic. However, even when it's a robot fixing trucks or doing stuff with hay I find it boring and uninteresting. Unfortunately (for me) there's quite a lot of that stuff. And by "quite a lot", I mean like seventy pages. Lepp is from the prairies somewhere so he probably has nostalgia for that sort of thing, but it's not something that appeals to me on any level.

However, there is a pretty awesome robot fight that takes up a third of the book. And while I'm not opposed to sixty page robot fights (in fact, they sound great), it seems like it might be more useful to move the plot forward a bit more.

Artwise it's kind of a mixed bag. First if you take a look inside you'll notice that everything is coloured in sepia tones, various shades of yellow and brown. While I thought this worked really well for flashback scenes it seemed a little weird for the rest of the comic unless it's trying to indicate that the area the story is set in is suffering from some sort of drought. Though, considering how much the characters talk about the farm, I'm pretty sure they'd mention that.

As for the actual drawings, the backgrounds are fine, the robots are pretty cool, and Lepp is even good at drawing children (something a lot of artists are bad at). Instead he's bad at drawing adults. The two main adult characters look incredibly weird to me in a "why is your head shaped that way" sort of way. (For the record, they both have weirdly shaped heads, but they are shaped weird in different ways.) To be honest, I don't really think these characters even add that much to the story, and you could probably drop them out entirely, or at least reduce the number of pages they show up on.

It seems strange for me to describe a comic that has robot fights, secret government agencies, and war scenes as boring, but it kind of is. This comic is sloowwww. There are quite a few pages of pictures of wheat or people just standing there or similar things. I totally understand that this is a choice that Lepp has made, but it becomes really hard to recommend a $25 graphic novel when you can read it less than half an hour and not much happens plot wise. I'm used to this sort of pacing from some manga, but they're frequently pumping out five or so books this size a year at much cheaper prices.

A third (and final?) volume of Rust came out last year, but I don't think I'll bother reading it. While I do find some of the underlying concepts in Rust interesting, they way they're told just doesn't appeal to me very much. I think other creators could have taken the same story and told it more effectively in just one volume (or even less!). Still, I can sort of see why this is on a YALSA list, as it shows people that live in a rural area and people who have lost parents (to a war), which are concepts to which you might want to expose young people.

Wednesday, December 3, 2014

YALSA top ten GNs 2014: War Brothers the Graphic Novel


War Brothers: the Graphic Novel
Written by Sharon McKay and Daniel Lafrance. Illustrated by Daniel Lafrance.
Published by Annick Press (2013)

So you'll see that I've credited Daniel Lafrance as one of the writers of the work, and it seems that not every website does this. Presumably this is because this book was originally a young adult novel written by Sharon McKay, and some people have assumed that she also wrote this. But from what I can tell she didn't actually have any connection to the production of this book (other than approval maybe?).

This does bring up the idea of how much of a comic's "writing" and story are down to the artist. We assume that the words in the speech balloons are the writing, but most of the time there is much more, with a writer creating a script, breaking the story down into pages and panels and describing what's happening. Of course, there are examples of artists creating comics from much less than full script, with Marvel style probably being the best known example. If an artist creates the layout of a page, or even a character's outfit, should that be considered "writing"?

Anyway....

War Brothers is depressing. It's about children kidnapped to be soldiers in the Lord's Resistance Army in Uganda. (That's the group that Joseph Kony of Kony2012 runs.) So yes, this book about children being kidnapped at gun point, being forced to march through the jungle, starving, attacking and killing each other out of fear for their lives, having their ears cut off, and much more is based on real life. Hurray!

I haven't read the original novel, but Lafrance has done a good job in adapting prose into comic form. By this I mean that nothing seems to be missing from the original (it's entirely possible that there is, but nothing _seems_ to be missing), and that a complete story is told.

Throughout the comic the characters are well illustrated. Children tend to look like children (which is something some artists really struggle with), the use of colours is effective (especially in many of the night scenes), and Lafrance is effective in communicating emotions through facial expressions and body language.

For much of the story Lafrance doesn't use panel borders like many comics do. Instead the panels are bordered by gutters that are either fully white or fully black depending on the setting. While most panels use straight, rectangular borders, scenes of violence tend to feature much less regular panels with the black gutters at times seeping out onto the art itself.

There were a few times where I felt the computer lettering was not as strong as it could be. When you have panel borders changing depending on the scene it doesn't seem nearly as good when those scenes are lettered with fonts featuring identical looking computer fonts. Sometimes computer fonts are fine, but other times I really appreciate hand lettered sound effects and other text in comics.

Overall I think this comic is successful. It effectively tells a story where (I think) the real point is to educate people about something that is happening in another part of the world. And while it is depressing, it isn't as hopeless as some media about Africa can be. (This opinion piece from Fuse ODG about the portrayal of Africa in western media is kind of interesting.) If you're completely unaware of the situation regarding the LRA it might be more useful to read the Wikipedia article I linked to above, but this is worth reading too.

Monday, November 17, 2014

YALSA top ten GNs 2014: Dogs of War


Dogs of War
Written by Sheila Keenan. Illustrated by Nathan Fox.
Published by Graphix/Scholastic (2013)

When I saw that Nathan Fox had drawn this comic I was excited. Then I realized that I hadn't heard anything about this book from anywhere, and that I couldn't name anything he'd be working on recently so I clearly hadn't been following Fox's work that closely. Perhaps I don't actually like his work that much. I mean, I like Fluorescent Black don't I? Or maybe I've just read it... Or maybe I just own it because I literally remember nothing about it other than it's size (it's large!).

Flicking through the book now I look at individual panels and pages and think "Yeah, that looks pretty good", but at the same time I don't remember thinking about the art at all while I read it, so evidently it didn't leave that much of a mark. Was it just the subject matter not appealing to me? Or was it something else?

First I guess we need to look at what this comic is actually about. It's split into three separate stories set during different wars: World War I in France, World War II in Greenland, and the Vietnam War. Each story is all about puppies!

Okay, not so much, each story is actually about dogs. The first one features a sixteen year old kid who ran off and joined in the war as a medic. A medic dog saves his life several times, there's a soccer game, hurray!

The second is interesting at least in it's setting. I've never heard much (or anything) about Greenland during the second world war, so it was interesting to learn that both Americans and Germans were there setting up bases. Here's a Wikipedia article if you want more information. Apparently Greenland was determined not be occupied by Canada!

The final story is the only one that I felt actually dealt with how horrible war is. A soldier who's returned to America from the Vietnam war is living in a trailer park, having nightmares, and dealing with PTSD. He bonds with a kid and his pet dog by telling him about his experiences in Vietnam.

Despite the final story I found this book to be, if not actually pro war, overly supportive of people fighting. The first two stories are a bit too "rah rah rah" for my liking and while the third story was better on this account, I also felt it dehumanized the Vietnamese people. While there does appear to be an element of "the soldiers are not in the wrong, it's the people who are telling them to fight" in this book, I really can't feel positive in regards to anything that's supportive of war in pretty much any way. Other people feel differently.

Monday, November 10, 2014

YALSA top ten GNs 2014: Will & Whit


Will & Whit
Written and illustrated by Laura Lee Gulledge
Published by Amulet (2013)

I read a lot of comics, but what I tend to read are comics put out by traditional comic shop publishers (e.g. Dark Horse, etc.). Sure, there are exceptions, but for the most part I'm not super aware of what's being put out by book publishers, and I'm especially unaware of things put out by book publishers and aimed at teenage girls. (Which is kind of why these YALSA lists are great! Exposing me to new comics is always good.)

Will & Whit is about Wilhelmina, a 17-year-old girl who lives in a small town, has "an old-fashioned soul", and wants an "unplugged summer" vacation. Now, if I was reading this as the blurb on a novel I probably would have given up already, as I clearly have no time for stories where the main character isn't a robot or wants to be a robot.

Will's parents died a year ago and she's been living with her aunt and trying to deal with things since then. She helps out at the antique store her aunt owns, and makes lamps (this seems kind of weird). Will a massive storm and/or a group of teens who are starting a carnival style art show help Will deal with her emotions? More than likely as there wouldn't be a story if they didn't.

This comic is fine, but in a lot of ways it just seems really generic. Teens feel isolated, teens are all super creative, technology doesn't help us interact with each other, etc. However, I'm not a teenager, am (hopefully) more okay with being who I am than many of them, and have read more books about being isolated and alone than they have. My issues are not really with the quality of the book, just that I've read other stuff with the same feel before. ("Then why do you read superhero comics that are all pretty much the same?" you ask while I try to change the subject.)

However, I do have a major problem with the art in this book: the two main male characters look (and act) more or less identical. They're both straight white teenagers with who dress pretty similarly (you could swap their clothes and never know) and have unspoken crushes on girls. Okay, so their noses are drawn a little differently, and the book is in black and white so the lack of colour limits how you can tell characters apart, but  I'm pretty sure their hair is even parted on the same side. The story could have made them twins and I would have believed it. Gulledge is capable of drawing females who both look and dress differently, and there's another male character who is distinguishable from other people, but she totally fails on this count. Make one of these guys goth or black (or both!) or _anything_.

This brings to light another problem with this (and many other books). Yes there are supporting characters who aren't white (hurray), but they aren't really driving the story forward. In this case the main character (or their love interest) could easily be non-white, but they aren't. I don't usually complain about this sort of thing (white is frequently the default...), and this isn't really aimed at this book specifically, but representation of minorities in fiction (and not just in supporting roles) is something that should be discussed pretty much always.

Saturday, October 18, 2014

YALSA top ten GNs 2014: March


March (Volume 1)
Written by by  John Lewis and Andrew Aydin. Illustrated by and Nate Powell.
Published by Top Shelf (2013)

While he's now best known for his comic work like Swallow Me Whole, I first learned of Nate Powell through Soophie Nun Squad, a rather bizarre band slotted into the punk movement at least partially because of the content of their lyrics and who they hung out rather than anything else (Powell was roommates with a member of Defiance, Ohio for a while). Their live shows frequently featured puppets and costumes and it's too bad they don't perform any more as I'd like to see them. The CD I have by them features a cover and other artwork by Powell (who is also credited for "voice, claps, hit a button, puppets"), and it's great to see him working on book such as this.

March is a book chronicling the civil rights movement in the United States through the eyes of John Lewis, a US congressman and an "American icon" that I've never heard of... Of course, I am a Canadian, and so I presumably know less about this than Americans do, but I felt that there could have been a little bit more context for what segregation and the civil rights movement where. I guess that while American kids are taught about all this stuff, I can imagine a kid in Canada (and remember this is a book aimed at kids and young adults) or elsewhere being confused by what's going on. (Though without access or experience with them it''s impossible for me to really know.)

The book starts telling Lewis' life starting in the 1940s rural America and continuing up to the lunch counter protests in 1960. Throughout we're given Lewis' thoughts on the movement, and the emphasis many people put on non-violent protests. Reading about the institutionalized racism portrayed in this comic is pretty upsetting. I mean, my birth is closer to those events than to the present day, but I can't even imagine restaurants here refusing to serve people because of the colour of their skin. It really makes me wonder what groups we're discriminating against today that, thirty years from now, will make us feel appalled by our own actions.

While the information given in this comic is solid, I found the book as a whole is a little frustrating. The story is effectively told, but as it's just "part one" the story isn't complete in any real way. Secondly, there's a kind of weird almost present day (2009) framing sequence of Lewis talking about his life to kids and other people. It  crops up at various points of the book, and based on the dates I guess the final book is going to end with the inauguration of Barack Obama. While I understand why that is important, and would be a fitting conclusion, I also felt that it just ate up pages that could have been better used to give more historical details. Finally, and this is fairly minor, there's a term used that I consider a racial slur about Irish people, which is a little off putting.

Powell's art is good, but I'm apparently worse at describing artwork than I am at actual stories, so it's probably best if you just look at a preview.

Friday, September 26, 2014

YALSA top ten GNs 2014: The Adventures of Superhero Girl


The Adventures of Superhero Girl
Written and illustrated by Faith Erin Hicks
Published by Dark Horse (2013)

I used to live in Halifax, and while I was there The Coast (the free weekly newspaper) ran two comics by local creators: True Story by Mike Holmes (which my friend Jen appeared in) and Superhero Girl. I thought that I read The Coast every week, but there were times where I felt that Superhero Girl didn't make any sense and that I must have been missing pages. I checked online but I hadn't actually missed any, leading me to assume that reading this comic at one page a week was a pretty terrible format (at least sometimes). There were one off stories but, as there's only so much you can do in half a page, there were also multiple part stories that I clearly was incapable of following when serialized.

As for the story, Superhero Girl is a superhero in a not very large city where while there are still supervillains, they are kind of crummy and are more likely to be the type to thrown marshmallows than destroy the city. Superhero Girl  has to deal with trying to keep a secret identity (she is bad at this), figuring out how to pay rent (she is also bad at this), trying to have a social life (ditto), and fighting crime (she's actually pretty good at this). It's goofy and funny, and I really have to say that it reads _much_ better in collected form.

I've written before about Hicks' art (and how much I liked it), and it's still good here. Her character designs are good and she's great at expressions. Plus there are kitties and ninja and evil future duplicates and... The worst thing about it probably comes from the fact that it was told at the rate of one page a week. I'd rather have just read a complete story about Superhero Girl. Still, Hicks' has said she'd like to draw more at some point, so maybe some day...

Monday, September 22, 2014

YALSA top ten GNs 2014: MIND MGMT

MIND MGMT (Volume 1): The Manager
Written and illustrated by Matt Kindt
Publisehed by Dark Horse (2013)

Perhaps the strangest thing about MIND MGMT volume 1 is that it is a volume 1. The story kind of loops in on itself, and I'm left wondering what volume 2 will even be about. Is it going to follow the same main character of the first volume? Or pick up on supporting characters and develop their stories? Of course, I"m getting ahead of myself...

MIND MGMT is a spy/mystery comic that begins with an interesting premise: a plane takes off and when it lands nobody can remember who they are, and one passenger has disappeared. Enter Meru Marlow, a true crime writer who is attempting to figure who what happened on the flight. She soon gets involved in shady goings-on between various top-secret organizations and people with psychic abilities. She travels to a variety of exotic locales staying just one step ahead of the people after her (or does she?).

My main problem with this book is that I didn't really feel that enough happened. This was originally published as single issues, and each issue seems pretty much the same: Meru goes somewhere new, gets some tantalizing clues as to what's going on, almost gets killed, and then heads off somewhere else. Rinse. Repeat. I felt the story was artificially stretched out because of the format it was originally told in (every issue has to have an action scene!).

Now back to the problem I had above in that the first volume (this one) doesn't seem like a first volume. According to Wikipedia Kindt structured the first volume as a standalone in case it didn't sell well enough to continue. That's all well and good, but I really felt that it lacked a hook to draw me in to future volumes, so I think I'm done with the series for now.

Wednesday, May 21, 2014

YALSA top ten GNs 2014: Nothing Can Possibly Go Wrong



Nothing Can Possibly Go Wrong
Written by Prudence Shen. Illustrated by Faith Erin Hicks.
Published by First Second (2013)

Sometimes I think that cheerleaders must be the most maligned group in fiction. I mean, I'm no expert in cheerleaders in fiction, but they generally seem to be portrayed as stuck up, exclusionary people that only care about looks and money.

But I guess I should explain what this comic is actually about. It begins with the high school robot club and the cheerleaders both wanting school money (the robot club wants new uniforms and the cheerleaders want to go to a robot competition, no wait...). However, there is only enough money for one of the groups (lets ignore that the cheerleaders want $4000 and the robot club only wants $1500), so the school decides that student council will decide who gets the money.

One of the robot club members decides to run for president, while his...friend (?) who is on the basketball team and used to go out with the head cheerleader gets signed up to run against him. Various dastardly election tricks are played by each side until the school decides that nobody gets the money. This part of the book was okay, but reading about high school politics didn't interest me that much.

The robot club decides to enter a robot fighting championship in order to get the money and go to their competition. However in order to do this they have to make their normal robot into a fighting robot, so they have to borrow $1500 from the cheerleaders with the promise that they'll pay for the uniforms with some of the prize money. (And if the cheerleaders have access to that much money why can't they just buy their own uniforms?) I found I enjoyed the comic considerably more after this point as, well, robot fights, but also because the characters' back stories and personalities were better fleshed out through various scenes and dialogue.

Perhaps surprisingly my favourite part of the comic came not from the robot fights, which were all pretty great, but from when the cheerleaders actually showed some compassion towards the only girl in the robot club. While "oh, they were nice all along" is _also_ a stereotype, it did make the characters seem slightly more believable and less one dimensional.

Actually, no, my favourite part of the comic was the art. Faith Erin Hicks seems to be everywhere these days (I mean, she had two books on the YALSA list in 2014!), and it has become obvious what a good artist she has become. Her ability to draw motion is really good (and thankfully so in a comic about robot fights), but I think where she really shines is in the expressions and body language of the characters she draws. She's great at allowing the reader to know how a character feels without them having to say anything at all.

Overall this was pretty okay, though that's clearly damning this book with faint praise. There were definitely parts that I enjoyed, but I also feel that you could cut out about a third of the book and made something that was more interesting (at least to me). Still, I'll gladly read more comics that Hicks drew, and I might check out another graphic novel written by Shen if the subject matter appealed to me more.

Sunday, February 16, 2014

YALSA 2014 Top Ten Great Graphic Novels for Teens

Every year since 2007 the Young Adult Library Services Association (YALSA) section of the American Library Association (ALA) has created both a long list and a top ten list of "great graphic novels for teens". You can see all the lists here. Previously they had included some graphic novels on their "best books for young adults" lists.

Last year I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults, and upon looking at these lists realized that I had read less than half of the book on the top ten lists (and hadn't even heard of others!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible.

I'll be reviewing them as I read (or reread) them, and this page will eventually contain links to all the books from 2014. Here's the full list of nominations from 2014, and the top ten list. This year I've read fewer of these books than ever (approximately 1.5)! I blame being in grad school.

Will & Whit by Laura Lee Gulledge.

The Adventures of Superhero Girl by Faith Erin Hicks.

Dogs of War by Sheila Keenan and Nathan Fox.

MIND MGMT (Volume 1) by Matt Kindt.

Rust (Volume 2) by Royden Lepp.

March (Volume 1) by  John Lewis, Andrew Aydin, and Nate Powell.

War Brothers: The Graphic Novel by Sharon McKay and Daniel Lafrance.

Strobe Edge (Volumes 1-6) by Io Sakisaka.

Nothing Can Possibly Go Wrong by Prudence Shen and Faith Erin Hicks.

Boxers & Saints by Gene Luen Yang.