Showing posts with label graphic novels. Show all posts
Showing posts with label graphic novels. Show all posts

Tuesday, January 5, 2016

2015 Reading

In 2015 I read 500 graphic novels. Yes that is insane. I read some good stuff, and I also read a lot of crap.

What did I count as a graphic novel? Well, I was kind of haphazard to be honest.

Things that counted:

  • Gen13 Bootleg: Grunge: the Movie - It only collects three issues.
  • Tell Me Something by Jason - It's only like 48 pages long.
  • The Viz 2015 sampler
  • Image Firsts Compendium Vol. 1 - A bunch of #1s. I think these are literally just the $1 issues with the staples cut off and bound together.
  • Costume Quest: Invasion of the Candy Snatchers - The digital version I have is 59 pages, which includes a bunch of pages which aren't comics.
  • Things I had read in previous years and reread in 2015.
  • Station 16 - Only 54 pages long.
  • Books I read digitally (on Hoopla or otherwise).
  • Collections of comic strips. - Just Cul de Sac I think.

Things that didn't count:

  • Single issues that made up a storyline that have been collected. - Mostly lots of old X-Men comics.
  • Island - The anthology that Brandon Graham puts out. It's a magazine?
  • Other single issues that were pretty big. - Marvel Super-Hereos #2 Summer Special from 1991 claims to be 80 pages long on the cover. (It is terrible by the way.)
  • Prestige format things that were 40-60 pages or so long. - JLA/WildCATs, some Sabertooth thing, some other stuff.
  • Webcomics I read online.
  • Team Cul de Sac: Cartoonists Draw the Line at Parkinson's - A bunch of this is comic strips, but I decided not enough was.
  • The volume of the Authority I read because it had an annual and a story that weren't collected in The Authority by Warren Ellis/Mark Millar collections.

Things I read that collected other things but only counted as one thing:

  • Essential Marvel and DC Showcase Presents volumes. Collect various Masterworks/Archives, but only count as one each.
  • BPRD: Plague of Frogs Omnibus collect three smaller volumes, but I only counted once.
  • etc.

The 500 does include both manga and non-manga , and here's the breakdown.

As you can see I read far more non-manga (441) than manga (59). If you look at the monthly stats you'll see that while I started fairly strong in regards to manga (11 read in January), I soon dropped off (5 read October-December, none read in June!).
The overwhelmingly amount of manga that I read (37!) were published by Viz. Second place was Tokyopop, who haven't published anything new since 2011!



Manga I read were very heavily series based. Of the 37 published by Viz that I read, 24 of them were 20th Century Boys. All six of the Tokyopop titles were King of Thorn.

For non-manga I read far too many Marvel comics.



The publishers from whom I read ten or more titles were
Marvel: 175
Dark Horse: 45
Image: 38
Boom: 21
DC: 20
Wildstorm*: 15
Vertigo: 13
IDW: 12
Valiant: 10

"Other" consists of every publisher from whom I read only one book. 

17 of Boom's titles were Irredeemable/Incorruptible (and I read all of those in January/February. Boom and Marvel were almost on par for the first two months).

If you include Wildstorm and Vertigo with DC they would have 48 books and be the second largest publisher.

* Wildstorm is kind of a special case, since I counted things that had been published under other imprints for them. Two volumes of Gen:13 Bootleg were published by Wildstorm when they were at Image. The volumes of Stormwatch and The Authority I read (that reprinted work originally published by Wildstorm) I counted as Wildstorm, even though they were printed by DC. The New 52 Stormwatch was set in the mainstream DC universe, so they were included in DC's number.

Here's a chart (with some terrible colours, thanks Google...) showing how much of each publisher I read each month. This combines the manga and non-manga lists, so Dark Horse gains 3 books, while Fantagraphics, DC, and NBM (not on this list) gain 1 each. Viz moves into 4th place, and DC is now tied with Boom. Fantagraphics also joins the "10 books" club.



I read the most graphic novels in September (61), when my goal was two a day, and the fewest (13) in July when I read a bunch of non-comic books I guess.

Saturday, December 19, 2015

YALSA Top Ten GNs 2012: Zahra's Paradise


Zahra's Paradise
Written by Amir. Illustrated by Khalil.
Published by First Second (2011)

As of this moment I have read 482 graphic novels this year. Yes, that is a completely absurd number. Yes, I am insane.

The perhaps more interesting number is "1". That is the number of graphic novels I have failed to finish this year. Considering the quality of some of the stuff I have finished, that there was only one graphic novel I didn't finish seems to indicate that it was truly terrible. Except it wasn't. The book in question was fine, I just couldn't face reading any more gothic literature after it being chosen as that month's genre for my book club.

However, if I wasn't reading it because it was on a YALSA top ten graphic novels for teens list (and for some reason I'm trying to read them all) I never would have finished Zahra's Paradise.

The plot at first claims to be about a mother finding her son after the the political protests which happened in Iran in 2009, and there are places where the book seems to be from her point of view, but for the most part it seems to be about her other son. Of course, it doesn't help that both characters are complete ciphers and that we learn basically nothing about them, their feelings (beyond "this situation is not good" in regards to the arrests after the protest), or their interests. The missing brother is better developed, but at the same time the book takes a strangely long amount of time telling us about how much he loves ice water. I'm also really not fond of the main young female character, who seems both politically active (helping to uncover government secrets), and weirdly naive.

Of course, this book tends to take a long time to tell you anything. It is densely written, and almost every page is filled to bursting with words. In some comics this is fine, but here it really seemed like I was slogging through dialogue and character's thoughts that didn't add very much to the story. I think this demonstrates Amir's background as a journalist, since overwriting comics can definitely be an issue for those coming to the medium from more prose heavy ones. (Show don't tell!) Despite the general wordiness of this comic, it also seems to leave out a lot of background information that would help people (especially young people) make sense of what's going on (and why).

Another problem I had concerning the writing was the number of foreign words used in this book. That's a pretty common thing to see, and it's normally not that big of a deal, but despite having footnotes translating some of the words and _two_ glossaries there were still words and cultural references the meaning of which I had no idea. (Though admittedly, reading the glossaries probably gives you the best context for Iran's political system.)

In comparison to the writing, the art by Khalil is actually pretty good. I don't think I ever had problems following what was going on, and I appreciated the hand lettering (which I assume he also did, nobody else is credited). The combination of the art and lettering styles reminded me of old Mad Magazines, which is a little disconcerting when you consider the content of Zahra's Paradise. There are also some pages that I think look really great (see below), but more in the way that political cartoons do, making me wonder where most of the artist's experiences lie.


I can understand why this graphic novel made it onto the YALSA list: it was fairly topical at the time, it exposes people to other cultures and ways of life, and its plot is centred around a young person. But, I don't think it manages to provide enough context for people to understand the whys of the story, and fails at making the characters seem human enough to care about. If you want to read a graphic novel dealing with Iran's political climate you should read Marjane Satrapi's Persepolis, and if you want to find out more about the 2009 political unrest in Iran, well, there's always the Wikipedia article.

Thursday, December 17, 2015

YALSA Top Ten GNs 2011: Ghostopolis


Ghostopolis
Written and illustrated by Doug TenNapel.
Published by Graphix (2010)

Ghostopolis is about a city for dead people. Not just ghosts live there, but also skeletons, mummies, (mummys?), giant bugs, goblins, and other weird folk. Garth, a living boy, accidentally gets sucked into Ghostopolis when an agent of the Supernatural Immigration Task Force accidentally zaps him there (along with a skeleton horse). He has to deal with being a living boy trapped in this world for the dead, while people back on Earth desperately try to get to Ghostopolis and save him.

Doug TenNapel is the creator of Earthworm Jim, a video game that I enjoyed playing for the SNES a long time ago (I also really dug the cartoon and can probably still sing the theme song). He's also produced an almost surprising number of graphic novels (over ten). But more importantly, he's a conservative Christian, which has more or less caused me to stay away from his work in general.

That was not always the case, as I bought his first graphic novel Creature Tech when it was originally released (and before I realized he was Christian), and for the most part I enjoyed it's weirdness. Except... Generally I don't think a book or comic or whatever can be ruined by a single page, but for Creature Tech I made an exception. The final page (and it's Christian message) really ruined that book for me. I don't care if you write a story about the Shroud of Turin as a magic object, but I'd prefer if it was just that, and not a symbol of religious power or something.

Anyway, back to Ghostpolis. TenNapel is a good artist, and I can definitely see how a comic filled with mummy warriors, sentient dinosaur skeletons, werewolves, and gross bug monsters would definitely appeal to kids. Even I think they're pretty cool looking.

But, the story itself has some problems.

The first is the bad guy. He's convinced that Garth is out to get him, and so spends his time tracking him down and attacking him. Of course, if he hadn't done this Garth would have gone back home and never encountered him. This isn't necessarily a problem with the plot, it's more that the bad guy is just dumb.

The second is a larger problem that is pretty common in fiction (though apparently not common enough for me to find on TVtropes): a competent female is paired with an incompetent male. (I didn't just make this trope up right?) Frank Gallows is the agent who sent Garth to the spirit world, he is kind of a total screw up, gets fired from his job, and is generally bad at everything. His ex-fiance is Claire Voyant, who is capable and competent and built a teleportation device and for some reason gets back together with Frank. There's a lack of representation of characters who aren't white and male (or a bug) in general, so this kind of sticks out.

There's also a message about something at the end (and the story put a little too much emphasis on people having children for my taste), but overall the story is fine. Of course, there are the "heavy-handed Christian overtones" that I didn't even pick up on. Looking into it more, apparently in the part where I thought everyone was getting transported to another dimension/planet to be reborn as aliens, they are actually going to Heaven. Dang, my version is totally better.

There are also some subplots that aren't fully developed, plot holes, and the ending seems somewhat sudden and random. The more I write about this book the worse it seems to be, but kids probably won't care that much. It has skeleton dinosaurs and monsters! (Though I'm not sure how much it would appeal to teens...)

Wednesday, October 14, 2015

YALSA top ten GNs 2015: 47 Ronin

47 Ronin
Written by Mike Richardson. Illustrated by Stan Sakai.
Published by Dark Horse (2014).

Hey! Now I've read all of the 2015 top ten GNs! Of course I've only reviewed half of them, but that's because I'd read the other five before the YALSA list was announced.

I started this project (long ago) because I was looking at a list of YALSA top ten graphic novels (for 2013 I think) and realized I hadn't read any of them. As someone who reads a lot of comics, and who intends to work in libraries, that kind of bothered me. Shouldn't I have read these? Or at least know what the are?

So my initial goal was just to read all of the YALSA top ten graphic novels (or at least all of the ones I could find), and I read a bunch! But then I realized it might be a better project if I also reviewed them. That would help me figure out what made a good graphic novel for these lists (and for library collections).

Of course, it really shouldn't have taken this long (I think I've average 1.5 reviews a month since I started), but I guess I'm a huge slacker. Still, it's nice to have something to force me to write stuff other than Two Fisted Librarians.

The story of the forty-seven ronin is one that is well known in Japan. It's based on a real event that happened in the 18th century (here's the Wikipedia page) that has been adapted into various media multiple times, and shows the complete and utter insanity and stupidity of codes of honour.

Lord Asano is summoned to the shogun's court in the capital. He journeys there, but before he can begin his duties he has to learn proper court etiquette. He's taught by Kira, a court official, who while a good teacher, is also pretty corrupt. He demands a bribe from Asano, but Asano refuses to pay. Kira then begins to act in ways so as to lead to Asano appearing foolish in front of others. He doesn't tell him that meeting places have been changed, he claims to have given different instructions than he actually gave, and he finally just insults him in front of other people. Asano manages to keep his cool for a while, but eventually  is driven too far and freaks out, attacking Kira with his sword.

Now, the attacking might have been justified, but apparently drawing your sword in the shogun's palace for any reason is punishable by death. There is a overly quick investigation into the incident, Asano commits ritual suicide, and his holdings are seized by the government. The samurai who worked for Asano want revenge, but are convinced by Oshi (who had been Asano's right-hand man) to wait until the right moment to strike.

[Spoilers follow.]

After a couple of years they accomplish their goal after some misdirection (pretending to be drunken idiots, etc.) and kill Kira. Then all 47 of them surrender, and they are given the option to die an honorable death and commit ritual suicide. As interesting a historical story this may be, it really just indicates to me how completely and utterly insane Japanese culture was (and is?).

The idea that because of committing a "shameful" act you should kill yourself is stupid. But I can't say "these characters act like idiots so this is a bad book" because these are events that actually happened. The story is well told, and all of the relevant details appear to be included (though I'm not sure how much people with absolutely no knowledge of 18th century Japanese culture would have trouble understanding).

The real important part of this comic is the artwork, by Stan Sakai. Sakai is best known for his creation Usagi Yojimbo, a samurai rabbit character that he's been creating adventures for since 1984(!). He's written and drawn more than 200 issues of Usagi Yojimbo, but 47 Ronin is (by far) the longest project he's ever drawn that he didn't also write. If you're familiar with Usagi Yojimbo you'll know that Sakai is really good at drawing cartoon animals having samurai adventures. In fact, it's kind of weird seeing him drawn humans in this story, but it doesn't take away from the quality of the artwork.

Sakai's art is never going to be mistaken for being incredibly realistic, but even with the lack of detail (people generally just have dots for eyes) what is there is capable of showing a lot of range. The facial expressions and body language in his characters is capable of conveying a lot of information, and their actions seem natural and not posed. Sakai has also clearly done a lot of research into the buildings, clothing, and events from this time period, and while I can't say it's all accurate, it definitely at least feels accurate to me.

The historical event this comic is based on is incredibly stupid, but this version of the story was clearly created with a lot of care, craftsmanship, and attention to detail. If you want to read a samurai comic that's not excessively bloody, this one is worth reading. Though really, I think I'd rather just read more Usagi Yojimbo.

Saturday, July 25, 2015

YALSA top ten GNs 2010: I Kill Giants


I Kill Giants
Written by Joe Kelly. Illustrated by J.M. Ken Niimura.
Published by Image Comics (2009).

I've heard people talking about I Kill Giants since it came out, and I've looked at it, but I'd never read it until now. And even then, I'm only reading it because I've run out of renewals from the library and its overdue. What is it about this comic that has made me totally uninterested in reading it for years? The art.

This isn't to say that Niimura is a bad artist. His page and panel layouts work, his panel to panel storytelling is (generally) easy to follow and effective, his use of grey tones is impressive. It's just that I absolutely hate his style of art. In the afterward notes Joe Kelly says that even though Niimura's style is "loose", it shouldn't be judged as such because everything on the page is where its intended to be and a lot of work was put into the pages. That may well be (Niimura mentions creating thousands of thumbnails and sketches trying to get the pages and characters to look right), but it doesn't mean that I have to like it.

It's not as though I'm even opposed to "loose" styles of art in comics, as I can think of a few artists who work in such styles that I enjoy, but there's just something in this book that does not work for me. I wonder if part of it is the grey tones that are used. There's a small version of a page in the back before the grey tones are added, and I think I like it better (but it's so hard to tell). I think the book would have worked better with, if not full colour than at least partial colours (though the partial colours on the covers don't do much for me either...), but again, that's just a personal preference.

Okay, so what is this comic actually about? What's the story? Barbara is a girl in fifth grade who spends a lot, and I mean a lot, of time living in a fantasy world. She tells people she kills giants, she talks about casting magic spells, she claims to be carrying around a giant hammer as a weapon, and she sees fairies and other magical creatures around. At first its not totally clear how much of this is real, how much she's imagining, and how much she thinks is real, but isn't.

Barbara also plays D&D, doesn't have many friends, is being bullied at school (but keeps fighting back), and keeps ending up talking to the school psychologist. Already this is well on its way to being a perfect YALSA book! There's also something weird going on with her home life. She lives with her brother and older sister (who seems to spend a lot of time looking after them), but where are the parents? The reveal doesn't come until the later part of the book, so I'm not going to spoil it, but it really makes the rest of the book a lot more effective as a story.

It's kind of weird to think about things like that. Sometimes the end of a story can ruin (or redeem!) the entire thing, which I think is really interesting. Does a bad ending automatically make the rest of a story worse? People seem to think so, but there are authors who are fairly well known for being terrible at endings (an example message board posting is called "Does Neal Stephenson know how to write endings yet?"), and yet people still manage to read and enjoy their work. At what point on the "badness" scale does an ending ruin a thing? Can a "good" ending redeem an otherwise dull or uninteresting story? I have no idea.

For I Kill Giants the story (or the art) didn't really appeal to me that much at the beginning, and if I'd been reading this in single issues I really doubt I would have picked up the later ones. However, knowing that people think that it's good (and it being on this YALSA list) means that I persevered and read the whole thing, and it works quite well. Kelly has crafted a story that touches on the difficulties of being a kid and having limited control over your own life. There are so many things that you cannot change (or even explain!), but you have to learn to deal with them somehow.

Its kind of too bad that this book is published by Image, because it doesn't seem to fit in that well with the other types of things that they publish and I feel that people who would enjoy this story might not check it out because of who the publisher is. But for those who do persevere, and are looking for a story about the difficulties of growing up instead of superheros punching each other, than I Kill Giants could be a rewarding experience.

Friday, June 19, 2015

YALSA top ten GNs 2012: Thor: The Mighty Avenger


Thor: The Mighty Avenger (Volumes 1-2) 
Written by Roger Langridge. Illustrated by Chris Samnee
Published by Marvel (Volume 1, 2010; Volume 2, 2011)

So first, a confession. I didn't actually reading the two volumes that were placed on the YALSA list from this year. Instead I read Thor: The Mighty Avenger: The Complete Collection published in 2013. It has all 8 issues of Thor: The Mighty Avenger (plus the Free Comic Book Day story), but doesn't include the old Journey into Mystery issues (#83-86) that are included in the original collections. I'm pretty sure their inclusion didn't affect these books making it onto this list, but feel free to say otherwise.

Despite all the positive things I'd heard about this book, I went in with low expectations (though why I felt that way I couldn't really tell you). Maybe I'd just read too many YALSA top ten books that I didn't really care for (it looks like I've disliked, the last five I reviewed for this site). However, I was pleasantly surprised. This book is really cute and fun! It is, to my surprise, much more romantic than I would have thought a Thor comic would be. Jane Foster (that's her on the cover up above) works in a museum, and ends up helping Thor when she thinks he's a hobo (with a heart of gold). Soon he's sleeping on her couch and there's an amount of crushes and flirting and stuff that is sweet without it making me completely uninterested.

That's not to say it's not a superhero comic. While it's not set in any version of the Marvel Universe that exists anywhere else (that I know of) characters like Iron Man, Namor, and Captain Britain show up, and Thor fights robots and super villains and giant sea monsters. So it's pretty typical in that regard, but I also found it more enjoyable than a lot of the superhero comics I read.

Chris Samnee is an artist a lot of people really like (he won an Eisner award for his work on this series), but the limited stuff by him that I've read hasn't really clicked for me. In this book I can definitely see why people enjoy his work, as a lot of the art is great! But then the next panel will just be unappealing to me for some reason I can't put my finger on (the inking style? The width of the lines?). I wonder if it might be something to do with the way the line work interacts with the colours. The colours (by Matthew Wilson) are generally really good, though as with pretty much all modern books the colours are far more than just flat colours, but are used to give depth, hightlight physical features, and more. I wish I could see some of the original black and white line work and compare the two to see where my problem comes from. Regardless of my feelings, you do at least get to see Thor wearing an apron after cooking a meal.

The most frustrating thing about this series is the fact that it doesn't actually end. Apparently it was intended to be a 12 issues series, but it was cancelled after issue eight, leaving readers to wonder who the mysterious Mr. K was, why Thor got banished to Earth, and other questions. The only thing we do know (based on the sketches in the back) is that Hulk was going to show up. The series was successful enough in collected form that it got reprinted, so it's too bad Marvel didn't put out a four issue miniseries to wrap things up.

Monday, June 1, 2015

YALSA top ten GNs 2011: The Zabime Sisters


The Zabime Sisters
Written and illustrated by Aristophane
Published by First Second (2010)

If I were to pick three things that help make a book more likely to be selected as one of the YALSA top ten graphic novels for teens they would be:
  1. Is about teenagers
  2. Features females in prominent roles
  3. Features minority characters in prominent roles
(A fourth might be "isn't a superhero comic".)

This might make me seem a little jaded about reading these comics, but one of the reasons I started reviewing all of these books was to find out why they ended up on these lists. I think the importance of the YALSA lists are not that they are a "best comics" list, but that the are a "for teens" list. They usually include characters in that age group, and frequently feature characters from groups generally under represented in fiction. This helps provides teenagers both with characters they can more strongly identify with and helps expose them to lifestyles and viewpoints they might not be familiar with.

From the cover of The Zabime Sisters you can see that it fulfills all the "rules" I mentioned above (including the fourth one!), and seems like an obvious candidate for inclusion on a YALSA list. However, I found it incredibly boring.

This is not to say it's bad, just that the subject matter didn't appeal to me at all. The story takes place over a couple of hours in the morning on the first day of summer vacation (which is another recurring theme in these stories...) on the island of Guadalupe (a small island in the Caribbean that is part of France). Now, just to clarify, the reason this didn't appeal to me is not because it was set in the morning, a place I rarely tread by choice, but rather because I thought it was really dull. So dull that it took me a couple of days to read this (quite short) book, and so boring I avoided even writing this review until it was either do this or do homework.

So yeah, a bunch of kids walk around and talk about stuff. Some of them have a picnic thing (and then get drunk off panel), some of them steal mangoes, and a couple of them get into a fight. To me "nothing" happens, and I think that's bad. But other people clearly feel that a book that manages to create a sense of place can be a success, and I assume that is one of the reasons that people enjoyed this story.

Artwise I think the style that Aristophane uses is different from what many people may expect from comics as it's all strong, thick, black lines, with no shading or colouring. Reading some other reviews online indicates that some people didn't like it. I had no problems with the art, and looking at some of it again I feel that Aristophane seems to be capturing the feel of both the characters and the setting welll. The lettering, on the other hand, really, really bugged me.

It's rare that lettering is really discussed in comics. It's kind of the invisible art, only noticeable when someone think's it's bad. And dang, I think it looked really terrible in this comic. Somehow, despite it being hand lettered, it appears to capture every element of terrible computer lettering that I dislike: weird placing of text within speech balloons and caption boxes, text that changes sizes just so that it can fit inside those boxes, the letter i is dotted even though every letter is a capital. It just seemed like a perfect storm of ugly. I assume some of this happened because this book was originally published in French, and so the letterer is stuck with the original spaces and has to make the text fit inside them, but dang, I think they did a really awful job of it.

Next up: Superhero comics. I'm sure I'll like those more.

Saturday, May 2, 2015

YALSA top ten GNs 2010: Children of the Sea Volume 1


Children of the Sea Volume 1
Written and illustrated by Daisuke Igarashi.
Published by Viz (2009)

Ruka is a girl who is slightly too violent at hand ball. Not violent enough to be kicked out of school or get in any serious trouble, but violent enough that she's not allowed to play with the school team all summer. It's the first day of summer vacation, but fior Ruka it feels as though it's already over.

Ruka's parents both used to work for the Tokyo aquarium, but they've split up and now only her dad works there. Ruka lives with her mom, who drinks a lot of...alcohol? (It shows her drinking cans of something, but it's not translated or explained, so I can only guess that she's drinking beer. I mean, it's probably beer, I'm not sure why they'd show piles of cans in the garbage otherwise. The translator's notes in the back of book "helpfully" point out that people recycle cans in Japan.) Ruka doesn't seem to have the best relationship with either of her parents, or any of her classmates at school, and she's looking at a pretty lonely summer until she encounters Umi and Sora.

Umi and Sora are kids who can swim really well and spend most of their time in the water. They were apparently raised by dugongs (those weird sea cow things) for the first few years of their life, and are "prone to dryness" (e.g. they need to be soaked in water a lot). It's a mystery where they came from, or how they ended up being raised by sea mammals, but they've turned into normal(ish) kids. Umi and Sora feel like they have some sort of connection to Ruka, though as they're don't know their origins, they can't really explain what it is.

So that's the main plot of the comic right? Finding out what the deal with these kids is? That's what I thought until I read the description on the book flap. It says that this comic is about "the mystery of the worldwide disappearance of the ocean's fish", which isn't something that gets introduced in the (300 page) first volume. Because of that I'm left to wonder what this book is even about. Is that description accurate, and the mystery will be brought up in later volumes? Or is it wrong and the plot is "who are these weird kids who were raised by dugongs?". I'm not sure if I'm interested enough to find out, but I think that this sort of book could definitely appeal to teenagers (which is what the YALSA books are for). It's about outsider kids, loneliness, broken relationships, and mysteries. What's not to love?

Daisuke Igarashi's art kind of reminds me of a cross between Moyocco Anno and Taiyo Matsumoto, and while that at first sounded kind of strange to me, all three artists are listed on the Wikipedia article for La nouvelle manga (probably due to their inclusion in Japan as Viewed by 17 Creators) so they have at least one thing in common. (Oh wait, here's an interview where Igarashi says to Matsumoto "I actually read your work just to steal [your ideas]".) The storytelling is generally clear, and there are some pretty cool drawings of aquatic animals.

I don't read that much manga anymore. That's kind of relative I guess, I've read thirty something volumes of manga so far this year, but to be honest that pales in comparison to the other comics I've read (somehow I read 56 graphic novels in April) _and_ is the result of me trying to read more manga. But I used to read a lot _more_ manga than I do now. Either way, I am at least familiar with manga as a medium. Somehow, despite that, I still frequently seem to forget that the pacing in manga can be completely different from western comics. Case in point, Children of the Sea takes 70 pages before it introduces Umi (and Sora takes even longer).

It's kind of funny that the last thing I reviewed was Rust Volume 2, which was another comic that I described as slow, but unlike that one things do actually happen in Children of the Sea. Characters are introduced, events occur. There's no 60 page robot fight scene, but there's also no people discussing farms. So really, on that level alone I have to call it amazing.

Saturday, April 11, 2015

YALSA top ten GNs 2014: Rust Volume 2

 
Rust Vol. 2: Secrets of the Cell
Written and illustrated by Royden Lepp.
Published by Archaia (2012).

It's strange for just the second volume of a series to make it onto the YALSA top ten GNs list. In fact, the only two other examples of non-first volumes making it onto the list are Bad Machinery Vol. 3, from this year's list, and Runaways Vols. 4-6 in 2007 (and if volume 4 of Runaways was released today it would probably have been called Volume 1, as it collected issues 1-6 of volume 2 of Runaways. Yes, comics numbering is stupidly confusing).

Rust is about two things, one is a thing I love, and one is a thing I really don't care about at all. The thing that I love is robots! Yeah! Robots! Apparently there was some big war in the past and the armies used various types of robots (big robots, little robots, lots of robots) to fight each other. They also used humans, and a bunch of them (including parents of characters in this book) died. Since then things have gone back to normal (or somewhat normal), though there are still robots around and you can reprogram them to work on your farm.

And that is the thing I don't really care about: farms. There is a lot of farming and talking about farms in this comic. However, even when it's a robot fixing trucks or doing stuff with hay I find it boring and uninteresting. Unfortunately (for me) there's quite a lot of that stuff. And by "quite a lot", I mean like seventy pages. Lepp is from the prairies somewhere so he probably has nostalgia for that sort of thing, but it's not something that appeals to me on any level.

However, there is a pretty awesome robot fight that takes up a third of the book. And while I'm not opposed to sixty page robot fights (in fact, they sound great), it seems like it might be more useful to move the plot forward a bit more.

Artwise it's kind of a mixed bag. First if you take a look inside you'll notice that everything is coloured in sepia tones, various shades of yellow and brown. While I thought this worked really well for flashback scenes it seemed a little weird for the rest of the comic unless it's trying to indicate that the area the story is set in is suffering from some sort of drought. Though, considering how much the characters talk about the farm, I'm pretty sure they'd mention that.

As for the actual drawings, the backgrounds are fine, the robots are pretty cool, and Lepp is even good at drawing children (something a lot of artists are bad at). Instead he's bad at drawing adults. The two main adult characters look incredibly weird to me in a "why is your head shaped that way" sort of way. (For the record, they both have weirdly shaped heads, but they are shaped weird in different ways.) To be honest, I don't really think these characters even add that much to the story, and you could probably drop them out entirely, or at least reduce the number of pages they show up on.

It seems strange for me to describe a comic that has robot fights, secret government agencies, and war scenes as boring, but it kind of is. This comic is sloowwww. There are quite a few pages of pictures of wheat or people just standing there or similar things. I totally understand that this is a choice that Lepp has made, but it becomes really hard to recommend a $25 graphic novel when you can read it less than half an hour and not much happens plot wise. I'm used to this sort of pacing from some manga, but they're frequently pumping out five or so books this size a year at much cheaper prices.

A third (and final?) volume of Rust came out last year, but I don't think I'll bother reading it. While I do find some of the underlying concepts in Rust interesting, they way they're told just doesn't appeal to me very much. I think other creators could have taken the same story and told it more effectively in just one volume (or even less!). Still, I can sort of see why this is on a YALSA list, as it shows people that live in a rural area and people who have lost parents (to a war), which are concepts to which you might want to expose young people.

Friday, March 20, 2015

YALSA top ten GNs 2007: Identity Crisis


Identity Crisis 
Written by Brad Meltzer. Illustrated by Rags Morales and Mike Bair.
Published by DC Comics (2006)

[Note: The issues that made up this series originally came out in 2004, but the paperback edition of the collection didn't make it out until 2006.]

I remember back when this series was coming out there was some controversy as to how it treated the characters. It took characters who had been in the Justice League in the 1970s and 1980s and retconned things so that the old stories seemed a lot darker than they had been. I remember that I didn't really have any relation to those characters, so at first I didn't "get" what some of the criticism was. But I went and read issues of Justice League International (and similar series) out of quarter bins, and I soon grew to enjoy those old series and was kind of saddened by how the characters were treated in this series.

A decade later, I kind of wonder why on earth this series was put on a YALSA top ten list. The only real excuse I can think of, is that 2007 was the first year they created one of these lists, they didn't really know what they were doing, and that it was a big event comic (so of course it's good?), because fuck it is kind of terrible. So terrible it's been put on a list of the worst comics of 2000-2009.

So, what is it, and why is it so bad? It's a mystery where the "whodunit" turns out to be someone completely unrelated to all of the previous hints and clues, and whose personality was radically changed in order to make them the perpetrator. It's a superhero story with murder, rape, misogyny, and other horrible stuff done so as to "humanize" the characters. (Of course, none of that happens to any of the superheroes, instead it all happens to members of their family. To make them FEEL THINGS.) I'm not saying superhero comics can't tell deep, emotional stories that feature those elements, but doing it to Elongated Man (or whoever) seems to cheapen everything else they've done. Superhero comics basically work on suspension of disbelief, and this comic seems to go out of it's way to break characters and make you realize how nonsensical the DC universe is. It has superheroes doing things that they they seem like assholes, and the problem with shared universes is that the characters and stories don't exist in isolation. Someone else is going to use the characters later, and they'll have to deal with this stuff.

You'd think Meltzer might understand that as one of the reasons he wrote this comic was to explain why Dr. Light was a terrible villain in the comics he read as a kid. He had to do this in a "realistic" way, making things grim and gritty, and ignoring the facts that pretty much everyone was a terrible villain back then and that they're superhero comics. It's not always appropriate to make characters do "realistic" things.

Okay, let's talk about Women in Refrigerators. This is a term (created by comic writer Gail Simone) to describe the many, many terrible things that happen to women characters in comics, frequently just so that the main (male) characters can have something bad happen to them without it actually _happening_ to them. The titular case was when a Green Lantern came home to find that his girlfriend had been killed and stuffed inside his fridge.

Identity Crisis does this in spades. Sure bad things happen to some male characters too, but even in death the female characters seem more screwed over. I mean, why be killed by a boomerang when you can be raped, and then killed, and then set on fire?

The last year or so has really seen an increase in comics that feature female leads, which is great, but reading something like this makes me wonder how long it is until Ms. Marvel gets raped or has her arms ripped off or something. A lot of writers, editors, and other people involved in comics seem to think that superheros need to be dark and gritty and...terrible. I wish they'd stop.

There was recently a controversy over an alternative cover for an issue of the Batgirl series currently coming out. Some fans felt (rightly so) that the cover (which heavily suggests sexual assault and can make Batgirl look like a victim) was inappropriate for the type of book that Batgirl is. I agree. Regardless of whether you think the cover is a good piece of art, you can't take it out of context. You have to view it as a cover for a comic, and consider what the contents of that comic are going to be. People (and there seem to be a lot of them) who say "No! It's a great cover! It's creepy and well drawn." are missing the point. It's not whether it's good, it's whether it's appropriate for it's context. A lot of people seem to feel it's appropriate for Batgirl, and I wonder what other comics they'd have been fine with this cover being on. Batman Adventures? Scooby Doo? Tiny Titans?

The reaction of those fans makes me pretty sad. So of course you'll all be happy to know that a tenth anniversary hardcover of Identity Crisis came out in December of last year. I'm sure a lot of fans love it's "realistic" take on superheroes.

Thursday, March 12, 2015

YALSA top ten GNs 2015: Through the Woods



Through the Woods
Written and illustrated by Emily Carroll.
Printed by Margaret K. McElderry Books (2014).

If you asked me I'd say that I don't like horror. I don't read horror books. I don't watch horror movies. I think being scared is...scary and not fun. And yet, if I gave you that response I'd be lying to both of us.

Sure, I don't like horror movies, unless you set it on a space station and put an alien in it. I don't read horror books, except for all of that HP Lovecraft stuff I've read to play Call of Cthulhu. I'll play horror video games (I stopped playing Dead Space because my partner said the sounds freaked them out). I'll apparently spend hours reading about unsolved mysteries on the internet and terrifying myself until I'm scared to move or look behind me. And then, of course, there are the horror comics.

I'll _still_ say that I don't like horror, but if you ask for my list of favourite comics ever you'll find Uzumaki by Junji Ito on that list (review coming to this site some day!). I've read and enjoyed numerous other horror manga (by Ito and other creators), I own reprints of old horror comics, and I know there's at least one other horror comic on my shelf (and possibly more than that).

By reading the above you can probably guess that Through the Woods is a horror comic. Just by knowing that you know more than I did when I started reading this comic, because I figured it was going to be fairy tales or something. It's, uh, not. Or rather, I suppose it is scary and terrifying like some fairy tale stories can be.

Carroll is best known, perhaps, for Face All Red, a short horror comic that she put online several years ago. I remember reading it then, and thought that while pretty creepy, it wasn't as big a deal as other people seemed to think. That story is included in this volume, and I feel pretty much the same way about it now as I did then.

However, I feel differently about the other stories in this volume. Some of them are incredibly creepy, spooky, or scary, and one even had me scream out loud a little on a page turn reveal that was kind of body horror. (And fuck, that stuff really freaks me out sometimes. Or pretty much all times.)

The stories are set in various periods of "ye olden days", with the most recent being set at some point after cars become fairly common place (it really doesn't matter when). (And something I didn't realize until I was flicking through the book again just now, is that the vast majority of these stories all have female characters in the lead role.)

Carroll's art is pretty great. Though I'm apparently incapable of saying much beyond that. Her use of page design (very few panels have straight, defined borders),  and colour is really great, and show how much effort went into creating the mood in these comics.

Overall the production of the book is really quite nice, with the thick glossy paper used allowing the colours to pop off the page. Similarly, much of the art is full bleed, which means it's printed right up to the end of the page (and I was reading a comic from the '90s recently where this was presented as a big deal). Because of these factors, plus the styles used for the art and lettering (the whole comic is hand lettered and the words can really feel like part of the artwork), Through the Woods sometimes reminded me more of children's picture books than of any other comics.

I'm not going to explain the plot of any of the stories in here, as I feel they're almost of second importance to that of creating creepy atmosphere. But even if not, it seems almost unfair to tell you what's happening in these stories, as it could ruin the surprise for you if you choose to read this comic.

This is a beautiful comic, and parts of it are going to haunt my memory (in a terrified way) for a while. Still, I'm glad it's on this list because I hadn't heard of it before, and despite the fear, the scary imagery that will not leave my brain, and the possibility of trouble sleeping in the future, I'm happy to have read it.

Tuesday, March 3, 2015

YALSA top ten GNs 2012: Wandering Son


Wandering Son (Volume 1)
Written and illustrated by Takako Shimura.
Published by Fantagraphics (2011).

As a guy that owns...5 dresses, I can understand some of the uncertainty and fear of social stigma that Shuichi Nitori, the main character in Wandering Son, faces. However, if I'm wearing a dress it's at least partially because I'm trying to undermine gender stereotypes (and, yes, because a lot of boy clothing is really boring). Shuichi on the other hand actively wants to be a girl, which is a very different scenario, especially when you're ten years old.

This first volume of Wandering Son features Shuichi very slowly coming to terms with this idea. So slowly in fact that I don't think it's even explicitly mentioned until the second chapter. At the beginning he's kind of terrified by the idea, scared and embarrassed that other people might find out, and just really not sure what to do. Thankfully, he encounters other students who are either supportive, of a similar mindset, or both, and gradually begins to experiment with wearing dresses and other things.

The first volume also features an interesting comparison, as we meet one of Shuichi's friends, Yoshino Takatasuki, a girl who wants to be a boy. At one point while they've both dressed up and gone out, she starts her period (for the first time), which while it seems like it should be a horrible, awkward nightmare, somehow doesn't turn out that way. Either way, it does support the back of the book where it states that the characters are on the "threshold to puberty". I think the kids in this book are at the age where they start developing their own sense of identity, and I'm curious as to how they grow over the rest of the series. There are 14 more volumes, in which he characters age until they graduate from high school and head off to university, however, only about half of them have been translated into English.

Shimura says in the bonus manga in the back that her "characters are hard to tell apart, [her] backgrounds are too empty, and [she] has a million other flaws to overcome", but I think she's being overly self critical. Yes, there are a fair number of panels that lack backgrounds, but it never really bothered me, and sometimes the use of screentones or solid black or white as backgrounds actually manages to add to the scene by complimenting the emotions of the characters. As for the characters, they are fine, good even! It's a comic about 10 year old kids, and for the most part they seem to look like 10 year olds (I think... I don't really have much experience with them...). I'm not going to proclaim that this is my favourite art ever, but I've read many comics (this year) that have worse art than this, and apart from an awkward scene change or two, the art here generally works.

One aspect of the art that I did enjoy is the use of screentones. I guess part of this is that they are pretty common in Japanese comics, but decidedly less so in Western ones, and since I don't read as much manga I'm not as used to seeing them. However, their use on clothing is effective, giving the illusion of texture and colour.

I was just reading about the controversy surrounding the book When Everything Feels Like the Movies, a book about a young trans character, and the fact that there is controversy at all, let alone the situation surrounding the tragic events it was inspired by, kind of show why stories like that, and like Wandering Son, should exist. There are, unfortunately, still quite a few people who are homophobic or transphobic (amongst other things), and these people can make the lives of young people miserable.

There's a reason why suicide amongst LGBTQ youth is high, and thankfully there are groups who strive to improve the lives of those people and educate both them and the future. One thing that can help is providing youth, both those identifying as LGBTQ and those that don't, with material that shows queer lifestyles as normal. The last decade has seen a fairly major increase in LGBTQ characters in comics, and also an improvement from how they used to be portrayed. However, they're still underrepresented, and it never hurts to have a few more. So yes, I can see why Wandering Son was on YALSA's lists of top GNs, and I support it being there.

Tuesday, February 17, 2015

YALSA top ten GNs 2009: Cairo


Cairo
Written by G. Willow Wilson. Illuastrated by M. K. Perker.
Published by DC/Vertigo (2008)

It's kind of interesting to go back and read someone's first published work after they become super famous (well... relatively super famous). Wilson is now (by far) best known for her work on Ms. Marvel (which was on this year's YALSA top ten GN list), but back in 2007 she was writing for Vertigo.

I owned the first volume Air (the series Wilson did at Vertigo after Cairo), and while I even talked to Wilson at a con I don't believe I ever actually read it. I had actually read this book before, which seems kind of strange to be honest. Air lasted 24 issues, which by the records of Vertigo series from the last decade or so is actually pretty good.

As for Cairo, well, it reminds me of an action movie. Not a "shoot them until everyone is dead" movie, but a "lots of disparate characters running around doing different things while other people shoot at them" movie. There are six main characters in the book, who get thrown into random pairs as they circle events about a hookah that has a djinn/jinn/genie inside it. A male drug smuggler who's trying to get the hookah back ends up with a female Israeli soldier who just wants to go back to Israel without getting killed. A young, white American girl on holiday and an Egyptian journalist get kidnapped as hostages and have to escape. And there's the young, male Lebanese-American who was going to be a suicide bomber until his flight got cancelled and he ended up trying to help a jinn.

They run around Egypt trying to find each other, escaping bad guys (wait, an Israeli soldier, a potential suicide bomber, and a drug smuggler count as good guys?), encountering magic stuff and entities, and fighting goons and/or monsters. The difference between this and other stories is that it was made by Muslim creators, and thus their knowledge of and experience with other countries/cultures can create a different world (though considering that Wilson converted to Islam like five years before this book came out you might want to question the accuracy of everything).

As for the art by M. K. Perker (who also drew Wilson's series Air), it didn't really grab me. The layout is fine, the panel to panel story telling works, and there are even a couple of pretty fun fourth-wall breaking bits. However, I think that at the time this comic came out Perker was a lot more used to editorial cartooning (at least that's what I can surmise from his Wikipedia page), and I suspect drawing a full 150 page graphic novel was quite a different experience for him.

Looking through Cairo again I think my major problem is with the faces of the characters. They look kind of awkward? Maybe that's not the right word, but it seems as though their features, while expressive, don't always fit on their faces right, as though they were the wrong size. Now, just to clarify, this isn't always the case, and their are times when the characters are supposed to look kind of weird, however it does happen just enough for it to be noticeable by me. Looking at his work since then, Perker doesn't seem to have this problem anymore (his stuff for The Unwritten looks really nice), so I think it was just inexperience.

Looking at the YALSA lists you have to remember one thing: these are not the "best" books of the year, these are "great graphic novels for teens". I think that means that there's a greater emphasis on teenage characters, but also on non-white characters, LGBTQ characters, and other people who are generally underrepresented in our media as a whole. Librarians are far more likely to think about those sorts of things than the Eisner judges (who, while they generally pick very good books, have also only ever chosen comics about white people or animals to win their "Best Publication for Teens" award). For librarians it's important to help people find books that appeal to them and feature characters like them, but also provide books that represent different viewpoints than library users have experienced before. On that level, I think Cairo probably succeeds, at least in an "action movie" kind of way.

Wednesday, February 11, 2015

YALSA top ten 2008: Blue Beetle

 

Blue Beetle (Volumes 1-2)
Written by Keith Giffen and John Rogers. Illustrated by Cully Hamner, Rafael Albuquerque, and others.
Published by DC Comics (2006-2007)

So ages and ages ago I was originally going to read and review these graphic novels in something more like chronological order, and I read (or attempted) to read books from the first few years of these awards. (This plan didn't last long.) In the case of Blue Beetle my local library system didn't have the first two volumes of Blue Beetle, so I read every other Blue Beetle thing they had at the time. Since lots of copies of books had gone missing, this amounted to two books, a later volume of this series (Vol. 4: End Game), and the Blue Beetle Companion, which tracked the history of the character from the 1930s up to around 2008 and educated me about the Blue Beetle radio show from 1940 (it is terrible).

There's really no reason to mention this, because now I've actually read the first two volumes, but I figured I needed to link to those radio shows _somehow_. Anyway, reading the first volume of Blue Beetle nine years after it came out is somewhat confusing. Now, this is because Blue Beetle is a shared universe superhero title, and like many of them it refers to other superhero comics that were coming out at the time. I didn't realize/remember this (despite the fact that I think I've read this volume before), and really it's not that big of a deal, but there's some amount of story that's happening in the Infinite Crisis event crossover that isn't really explained that well/at all until the second volume.


Okay! So what is Blue Beetle about? It's about a kid who finds a magic (or alien?) scarab beetle thing  that gives him crazy cool armour and he (of course) becomes a superhero. Of course, there are some fun bits that do make it different from Spider-Man or other teenage heroes. First, it's set in El Paso, which actually has way more superpowered people than you would expect, but also doesn't exactly have Superman hanging out. Second, Jaime's parents know he's the Blue Beetle, this leads to some pretty fun interactions between them when they're asking if he has his homework done before he can head out to save the world.

The design for this Blue Beetle is still pretty cool looking, and I think it's kind of impressive how this version of Blue Beetle has actually become the one that is shown in other media. The Jaime Reyes Blue Beetle appeared in Smallville, Batman: The Brave and the Bold, Young Justice, a number of video games, and even a live action test trailer for a TV show.. That probably makes him one of the more successful non-white superhero characters ever, let alone one that was created less than a decade ago.

While these two volumes do feature six pencillers over twelve issues, the art manages to stay fairly consistent. There's also some pretty nice colouring in there that I wasn't expecting. (There's also some fairly terrible colouring that makes it seem as though Jaime has horrible growths on his face instead of facial hair, but you can't win them all.)

So the art's generally well done, the supporting cast (and their relationships with each other) is pretty good, the mystery about the scarab is decent, Jaime is a likeable character, and the book overall is fun. (This is what people have been saying for about a decade now...) If you gave me more issues I'd read them. Mostly though, I think I'm just glad that Jaime has proven popular enough to still be around, and not be killed off in some crossover or other like so many other characters.

Monday, February 9, 2015

YALSA 2015 Top Ten Great Graphic Novels for Teens

Every year since 2007 Young Adult Library Services Association (YALSA) section of the American Library Association (ALA) has created both a long list and a top ten list of "great graphic novels for teens". You can see all the lists here. Previously they had included some graphic novels on their "best books for young adults" lists.

About a year ago I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults, and upon looking at these lists realized that I had read less than half of the book on the top ten lists (and hadn't even heard of others!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible. (I have at least read more than half of this year's list!)

I'll be reviewing them as I read (or reread) them, and this page will eventually contain links to all the books from 2015. Here's the full list of nominations from 2015, and the top ten list. They occasionally have weird formatting or credits.

Afterlife with Archie: Escape from Riverdale by Roberto Aguirre-Sacasa and Francesco Francavilla.

Bad Machinery V.3: The Case of the Simple Soul by John Allison

47 Ronin by Mike Richardson and Stan Sakai.

In Real Life by Cory Doctorow and Jen Wang.

Ms. Marvel: V.1. No Normal by G. Willow Wison and Adrian Alphona.

Seconds: a Graphic Novel by Bryan Lee O’Malley.

The Shadow Hero by Gene Luen Yang and Sonny Liew.

Through The Woods by Emily Carroll

Trillium by Jeff Lemire. 

Wolf Children: Ame & Yuki by Mamoru Hosoda and Yu.

Thursday, January 22, 2015

YALSA top ten GNs 2011: Yummy: The Last Days of a Southside Shorty



Yummy: The Last Days of a Southside Shorty
Written by G. Neri. Illustrated by Randy Duburke.
Published by Lee & Low Books Inc. (2010)

So before I read this I had never heard of Robert "Yummy" Sandifer, an eleven year old kid who was involved with gangs and shot a girl in Chicago in 1994. Honestly, it's kind of hard for me to understand that sort of thing. I was born in the same year as Sandifer, so I was also 11 when the events in this comic were happening. But instead of stealing cars and running from the cops I was playing Super Nintendo. (It was not until 1997 when Grand Theft Auto came out that I would begin stealing cars and running from cops.)

It's pretty evident that the entire situation surrounding Sandifer was tragic: his parents were in jail (and abusive when out of it), he had no real support system, and, to be honest, no hope. Near the end of this comic one of the characters says that Sandifer is going to be the only person from that neighbourhood that ever makes it to the cover of Time magazine, and they are more than likely right. I've talked with friends about class systems, and how the USA and Canada differ from the UK, but we do have to accept that there are places in our countries where you are pretty much fucked from birth. Sandifer grew up in one, and his chances from day one weren't that good.

Poverty can be incredibly hard to escape from, and this comic acts as a pretty good reminder of that. However, judging it as a comic is kind of weird. Does it have amazing art or tell the story in an interesting way? Not really, no. The art tells the story ("and it's perfectly fine!" he said, damning it with faint praise that is unfair to the artist), and the story tells the story. There really isn't that much more to it. Would I put it on a "best of" list for 2011? No. Would I put it on a top graphic novels for teens list? Yeah, because I think it's important for teenagers to learn about things like this. Maybe some people even read it and had their lives changed for the better. I can only hope.

Wednesday, December 3, 2014

YALSA top ten GNs 2014: War Brothers the Graphic Novel


War Brothers: the Graphic Novel
Written by Sharon McKay and Daniel Lafrance. Illustrated by Daniel Lafrance.
Published by Annick Press (2013)

So you'll see that I've credited Daniel Lafrance as one of the writers of the work, and it seems that not every website does this. Presumably this is because this book was originally a young adult novel written by Sharon McKay, and some people have assumed that she also wrote this. But from what I can tell she didn't actually have any connection to the production of this book (other than approval maybe?).

This does bring up the idea of how much of a comic's "writing" and story are down to the artist. We assume that the words in the speech balloons are the writing, but most of the time there is much more, with a writer creating a script, breaking the story down into pages and panels and describing what's happening. Of course, there are examples of artists creating comics from much less than full script, with Marvel style probably being the best known example. If an artist creates the layout of a page, or even a character's outfit, should that be considered "writing"?

Anyway....

War Brothers is depressing. It's about children kidnapped to be soldiers in the Lord's Resistance Army in Uganda. (That's the group that Joseph Kony of Kony2012 runs.) So yes, this book about children being kidnapped at gun point, being forced to march through the jungle, starving, attacking and killing each other out of fear for their lives, having their ears cut off, and much more is based on real life. Hurray!

I haven't read the original novel, but Lafrance has done a good job in adapting prose into comic form. By this I mean that nothing seems to be missing from the original (it's entirely possible that there is, but nothing _seems_ to be missing), and that a complete story is told.

Throughout the comic the characters are well illustrated. Children tend to look like children (which is something some artists really struggle with), the use of colours is effective (especially in many of the night scenes), and Lafrance is effective in communicating emotions through facial expressions and body language.

For much of the story Lafrance doesn't use panel borders like many comics do. Instead the panels are bordered by gutters that are either fully white or fully black depending on the setting. While most panels use straight, rectangular borders, scenes of violence tend to feature much less regular panels with the black gutters at times seeping out onto the art itself.

There were a few times where I felt the computer lettering was not as strong as it could be. When you have panel borders changing depending on the scene it doesn't seem nearly as good when those scenes are lettered with fonts featuring identical looking computer fonts. Sometimes computer fonts are fine, but other times I really appreciate hand lettered sound effects and other text in comics.

Overall I think this comic is successful. It effectively tells a story where (I think) the real point is to educate people about something that is happening in another part of the world. And while it is depressing, it isn't as hopeless as some media about Africa can be. (This opinion piece from Fuse ODG about the portrayal of Africa in western media is kind of interesting.) If you're completely unaware of the situation regarding the LRA it might be more useful to read the Wikipedia article I linked to above, but this is worth reading too.

Monday, November 17, 2014

YALSA top ten GNs 2014: Dogs of War


Dogs of War
Written by Sheila Keenan. Illustrated by Nathan Fox.
Published by Graphix/Scholastic (2013)

When I saw that Nathan Fox had drawn this comic I was excited. Then I realized that I hadn't heard anything about this book from anywhere, and that I couldn't name anything he'd be working on recently so I clearly hadn't been following Fox's work that closely. Perhaps I don't actually like his work that much. I mean, I like Fluorescent Black don't I? Or maybe I've just read it... Or maybe I just own it because I literally remember nothing about it other than it's size (it's large!).

Flicking through the book now I look at individual panels and pages and think "Yeah, that looks pretty good", but at the same time I don't remember thinking about the art at all while I read it, so evidently it didn't leave that much of a mark. Was it just the subject matter not appealing to me? Or was it something else?

First I guess we need to look at what this comic is actually about. It's split into three separate stories set during different wars: World War I in France, World War II in Greenland, and the Vietnam War. Each story is all about puppies!

Okay, not so much, each story is actually about dogs. The first one features a sixteen year old kid who ran off and joined in the war as a medic. A medic dog saves his life several times, there's a soccer game, hurray!

The second is interesting at least in it's setting. I've never heard much (or anything) about Greenland during the second world war, so it was interesting to learn that both Americans and Germans were there setting up bases. Here's a Wikipedia article if you want more information. Apparently Greenland was determined not be occupied by Canada!

The final story is the only one that I felt actually dealt with how horrible war is. A soldier who's returned to America from the Vietnam war is living in a trailer park, having nightmares, and dealing with PTSD. He bonds with a kid and his pet dog by telling him about his experiences in Vietnam.

Despite the final story I found this book to be, if not actually pro war, overly supportive of people fighting. The first two stories are a bit too "rah rah rah" for my liking and while the third story was better on this account, I also felt it dehumanized the Vietnamese people. While there does appear to be an element of "the soldiers are not in the wrong, it's the people who are telling them to fight" in this book, I really can't feel positive in regards to anything that's supportive of war in pretty much any way. Other people feel differently.

Monday, November 10, 2014

YALSA top ten GNs 2014: Will & Whit


Will & Whit
Written and illustrated by Laura Lee Gulledge
Published by Amulet (2013)

I read a lot of comics, but what I tend to read are comics put out by traditional comic shop publishers (e.g. Dark Horse, etc.). Sure, there are exceptions, but for the most part I'm not super aware of what's being put out by book publishers, and I'm especially unaware of things put out by book publishers and aimed at teenage girls. (Which is kind of why these YALSA lists are great! Exposing me to new comics is always good.)

Will & Whit is about Wilhelmina, a 17-year-old girl who lives in a small town, has "an old-fashioned soul", and wants an "unplugged summer" vacation. Now, if I was reading this as the blurb on a novel I probably would have given up already, as I clearly have no time for stories where the main character isn't a robot or wants to be a robot.

Will's parents died a year ago and she's been living with her aunt and trying to deal with things since then. She helps out at the antique store her aunt owns, and makes lamps (this seems kind of weird). Will a massive storm and/or a group of teens who are starting a carnival style art show help Will deal with her emotions? More than likely as there wouldn't be a story if they didn't.

This comic is fine, but in a lot of ways it just seems really generic. Teens feel isolated, teens are all super creative, technology doesn't help us interact with each other, etc. However, I'm not a teenager, am (hopefully) more okay with being who I am than many of them, and have read more books about being isolated and alone than they have. My issues are not really with the quality of the book, just that I've read other stuff with the same feel before. ("Then why do you read superhero comics that are all pretty much the same?" you ask while I try to change the subject.)

However, I do have a major problem with the art in this book: the two main male characters look (and act) more or less identical. They're both straight white teenagers with who dress pretty similarly (you could swap their clothes and never know) and have unspoken crushes on girls. Okay, so their noses are drawn a little differently, and the book is in black and white so the lack of colour limits how you can tell characters apart, but  I'm pretty sure their hair is even parted on the same side. The story could have made them twins and I would have believed it. Gulledge is capable of drawing females who both look and dress differently, and there's another male character who is distinguishable from other people, but she totally fails on this count. Make one of these guys goth or black (or both!) or _anything_.

This brings to light another problem with this (and many other books). Yes there are supporting characters who aren't white (hurray), but they aren't really driving the story forward. In this case the main character (or their love interest) could easily be non-white, but they aren't. I don't usually complain about this sort of thing (white is frequently the default...), and this isn't really aimed at this book specifically, but representation of minorities in fiction (and not just in supporting roles) is something that should be discussed pretty much always.

Saturday, October 18, 2014

YALSA top ten GNs 2014: March


March (Volume 1)
Written by by  John Lewis and Andrew Aydin. Illustrated by and Nate Powell.
Published by Top Shelf (2013)

While he's now best known for his comic work like Swallow Me Whole, I first learned of Nate Powell through Soophie Nun Squad, a rather bizarre band slotted into the punk movement at least partially because of the content of their lyrics and who they hung out rather than anything else (Powell was roommates with a member of Defiance, Ohio for a while). Their live shows frequently featured puppets and costumes and it's too bad they don't perform any more as I'd like to see them. The CD I have by them features a cover and other artwork by Powell (who is also credited for "voice, claps, hit a button, puppets"), and it's great to see him working on book such as this.

March is a book chronicling the civil rights movement in the United States through the eyes of John Lewis, a US congressman and an "American icon" that I've never heard of... Of course, I am a Canadian, and so I presumably know less about this than Americans do, but I felt that there could have been a little bit more context for what segregation and the civil rights movement where. I guess that while American kids are taught about all this stuff, I can imagine a kid in Canada (and remember this is a book aimed at kids and young adults) or elsewhere being confused by what's going on. (Though without access or experience with them it''s impossible for me to really know.)

The book starts telling Lewis' life starting in the 1940s rural America and continuing up to the lunch counter protests in 1960. Throughout we're given Lewis' thoughts on the movement, and the emphasis many people put on non-violent protests. Reading about the institutionalized racism portrayed in this comic is pretty upsetting. I mean, my birth is closer to those events than to the present day, but I can't even imagine restaurants here refusing to serve people because of the colour of their skin. It really makes me wonder what groups we're discriminating against today that, thirty years from now, will make us feel appalled by our own actions.

While the information given in this comic is solid, I found the book as a whole is a little frustrating. The story is effectively told, but as it's just "part one" the story isn't complete in any real way. Secondly, there's a kind of weird almost present day (2009) framing sequence of Lewis talking about his life to kids and other people. It  crops up at various points of the book, and based on the dates I guess the final book is going to end with the inauguration of Barack Obama. While I understand why that is important, and would be a fitting conclusion, I also felt that it just ate up pages that could have been better used to give more historical details. Finally, and this is fairly minor, there's a term used that I consider a racial slur about Irish people, which is a little off putting.

Powell's art is good, but I'm apparently worse at describing artwork than I am at actual stories, so it's probably best if you just look at a preview.