Showing posts with label gns. Show all posts
Showing posts with label gns. Show all posts
Friday, July 1, 2016
YALSA top ten GNs 2011: Saturn Apartments Volume 1
Saturn Apartments Volume 1
Written and illustrated by Hisae Iwaoka.
Published by Viz (2011)
Mitsu has just completed school and is going to continue in his father's footsteps and start working at the window washers guild. Seems fairly normal, except for the fact that his dad was a window washer on a space station that houses all of humanity. Oh yeah, and his dad died while washing windows a few years ago.
The world that Iwaoka has created in Saturn Apartments is pretty interesting. The idea that Earth has been abandoned and that all of humanity now lives in orbit isn't necessarily new, but it's not one that I've seen frequently in comics. There is, however, one pretty gaping plot hole: why does there need to be a window washing guild in the first place. Couldn't robots do it better? Despite this I'm curious as to why people left the Earth, and how the space station itself functions economically and socially, but not enough to read a second volume.
The major problem I had is that Mitsu is basically a non-entity. He's incredibly passive, doesn't seem particularly bright, and doesn't really seem to have any interests or characteristics. If Saturn Apartments was an anthology about various people in the space station (the couple getting married, the scientist trying to breed Earth animals, the other window washers) it seems as though it would be more interesting. Now, admittedly Mitsu is fairly young and is still figuring out who he is, and for some people the story of him discovering himself would be enough, but I didn't feel there was enough of a character there to do the discovering.
Iwaoka's artwork is fairly standard manga-style for the backgrounds, and is generally pretty competent in those regards. The technology she draws, when it shows up, is well rendered and enjoyable. However, most of the indoors scenes look as though they could have happened in the present day. Given how much living space that each person (even the poor people) appears to have, I wonder exactly how huge this space station is (or, perhaps, the better question to ask is how many humans are still alive?). My major complaint in regards to the art is with the way that Iwaoka draws faces. I found the lack of detail she uses weirdly off-putting, as well as making it difficult to judge how old a character was and making me think that the characters were all about to fall asleep.
Years ago I read the series Planetes by Makoto Yukimura, which is about a similarly mundane space job (in that case they're garbage collectors). I really loved it, and was excited when I heard people mention a couple of other manga series were said to be similar. Those two being Twin Spica and Saturn Apartments. I found both of them to be huge disappointments when I originally read them, and rereading Saturn Apartments years later doesn't change my opinions about it in any way. However, if you want a less technical, more character focused science fiction story you might enjoy it.
Monday, January 25, 2016
YALSA top ten GNs 2012: My Friend Dahmer
My Friend Dahmer
Written and illustrated by Derf Backderf.
Published by Abrams Comic Arts (2012)
To be totally honest, I had absolutely no interest in reading this graphic novel about Backderf's experiences growing up with the murderer Jeffrey Dahmer. While I'm aware that there's a lot of interest in true crime and serial killers, it's really not an area in which I find myself particularly interested. Despite this lack of interest, and the unsettling content, I found myself enjoying My Friend Dahmer far more than I had expected. However, be forewarned, this is an incredibly depressing look at someone's real life spiral into a nightmare.
Backderf went to school with Dahmer throughout junior high and high school, and interacting with him on a peer level gave Backderf a different take on Dahmer than many of the adults in his life. However, while the title of the book implies that they were friends, the reality is far more complicated. Backderf (and his actual friends) may have found Dahmer to be at times entertaining, and encouraged him to act out in public, but while they used him as a sort of mascot they weren't people who really interacted much outside of school.
Throughout the book Backderf makes sure to repeatedly say that he does not not want to make Dahmer into a sympathetic character, and that while Dahmer's home life had many problems, it in no way excused his later actions. The Dahmer that Backderf knew was an incredibly troubled youth, who seemingly isolated himself in a way to deal with the terrifying thoughts that were constantly filling his mind. Dahmer spent much of high school drunk (in class!) and yet apparently not only did no teacher ever notice, but Dahmer managed to graduate (and briefly went to university). In some ways this book can be seen as a criticism of Dahmer's teachers and parents for not noticing that something was horribly wrong with him.
Backderf's art style is in no ways realistic, but he manages to capture the characters in a way that shows off who they are. The almost cartoony/caricatureish art gives characters the opportunity to express the emotions that they're feeling (and contrasts with Dahmer's frequently emotionless face), but is also effective at creating a sinister atmosphere during the more unsettling parts of the book.
In addition to his own personal recollections, Backderf interviewed dozens of his former classmates and teachers, and extensively used interviews, news articles, and other sources to create as accurate a timeline of events as possible. Despite his copious research a problem I had with this book (and, it seems, many of the nonfiction books I've read that have been on the YALSA lists) is a lack of context. While the text frequently alludes to what Dahmer ended up doing, it is only in the footnotes in the back, and the blurb on the inner front of the dust jacket (which I missed) that it actually says what he did (Dahmer killed 17 people). And sure, how many people are going to pick up this book and read it (and not read the blurb) without knowing anything about Dahmer? Probably not many other than me. Still, I think it would have been valuable to include in the introduction.
To be totally honest, I had absolutely no interest in reading this graphic novel about Backderf's experiences growing up with the murderer Jeffrey Dahmer. While I'm aware that there's a lot of interest in true crime and serial killers, it's really not an area in which I find myself particularly interested. Despite this lack of interest, and the unsettling content, I found myself enjoying My Friend Dahmer far more than I had expected. However, be forewarned, this is an incredibly depressing look at someone's real life spiral into a nightmare.
Backderf went to school with Dahmer throughout junior high and high school, and interacting with him on a peer level gave Backderf a different take on Dahmer than many of the adults in his life. However, while the title of the book implies that they were friends, the reality is far more complicated. Backderf (and his actual friends) may have found Dahmer to be at times entertaining, and encouraged him to act out in public, but while they used him as a sort of mascot they weren't people who really interacted much outside of school.
Throughout the book Backderf makes sure to repeatedly say that he does not not want to make Dahmer into a sympathetic character, and that while Dahmer's home life had many problems, it in no way excused his later actions. The Dahmer that Backderf knew was an incredibly troubled youth, who seemingly isolated himself in a way to deal with the terrifying thoughts that were constantly filling his mind. Dahmer spent much of high school drunk (in class!) and yet apparently not only did no teacher ever notice, but Dahmer managed to graduate (and briefly went to university). In some ways this book can be seen as a criticism of Dahmer's teachers and parents for not noticing that something was horribly wrong with him.
Backderf's art style is in no ways realistic, but he manages to capture the characters in a way that shows off who they are. The almost cartoony/caricatureish art gives characters the opportunity to express the emotions that they're feeling (and contrasts with Dahmer's frequently emotionless face), but is also effective at creating a sinister atmosphere during the more unsettling parts of the book.
In addition to his own personal recollections, Backderf interviewed dozens of his former classmates and teachers, and extensively used interviews, news articles, and other sources to create as accurate a timeline of events as possible. Despite his copious research a problem I had with this book (and, it seems, many of the nonfiction books I've read that have been on the YALSA lists) is a lack of context. While the text frequently alludes to what Dahmer ended up doing, it is only in the footnotes in the back, and the blurb on the inner front of the dust jacket (which I missed) that it actually says what he did (Dahmer killed 17 people). And sure, how many people are going to pick up this book and read it (and not read the blurb) without knowing anything about Dahmer? Probably not many other than me. Still, I think it would have been valuable to include in the introduction.
Wednesday, January 20, 2016
YALSA 2016 Top Ten Great Graphic Novels for Teens
Every year since 2007 Young Adult Library Services Association (YALSA) section of the American Library Association (ALA) has created both a long list and a top ten list of "great graphic novels for teens". You can see all the lists here. Previously they had included some graphic novels on their "best books for young adults" lists.
That means that this is the tenth year that they've done this list! Awesome!
A couple of years ago I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults. I looked at the YALSA lists and realized that I had read less than half of the book on the top ten lists (and hadn't even heard of many!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible.
I then decided to review them as I read (or reread) them, and I've been (very slowly) doing so since December 2013. I've so far written reviews of 39 of the now 100 title long list. At my current rate I will finish in about four years.
This page will eventually contain links to all the books from 2016. Here's the full list of nominations from 20016, and the top ten list. They occasionally have weird formatting or credits.
Before this list had been released I had read 0.6 of the entries (vol. 1 of Lumberjanes and the first issue of Squirrel Girl).
Also, how is Giant Days not even on the long list?
Awkward by Svetlana Chmakova.
Drowned City: Hurricane Katrina and New Orleans by Don Brown.
Lumberjanes vol. 1-2 by Noelle Stevenson, Grace Ellis, Shannon Watters, and Brooke Allen.
Ms. Marvel vol. 2-3 by G. Willow Wilson, Jacob Wyatt, Adrian Alphona, Takeshi Miyazawa, and Elmo Bondoc.
Nimona by Noelle Stevenson.
Roller Girl by Victoria Jamieson.
Sacred Heart by Liz Suburbia.
A Silent Voice vol. 1-3 by Yoshitoki Oima.
Trashed by Derf Backderf.
The Unbeatable Squirrel Girl vol. 1-2 by Ryan North and Erica Henderson.
That means that this is the tenth year that they've done this list! Awesome!
A couple of years ago I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults. I looked at the YALSA lists and realized that I had read less than half of the book on the top ten lists (and hadn't even heard of many!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible.
I then decided to review them as I read (or reread) them, and I've been (very slowly) doing so since December 2013. I've so far written reviews of 39 of the now 100 title long list. At my current rate I will finish in about four years.
This page will eventually contain links to all the books from 2016. Here's the full list of nominations from 20016, and the top ten list. They occasionally have weird formatting or credits.
Before this list had been released I had read 0.6 of the entries (vol. 1 of Lumberjanes and the first issue of Squirrel Girl).
Also, how is Giant Days not even on the long list?
Awkward by Svetlana Chmakova.
Drowned City: Hurricane Katrina and New Orleans by Don Brown.
Lumberjanes vol. 1-2 by Noelle Stevenson, Grace Ellis, Shannon Watters, and Brooke Allen.
Ms. Marvel vol. 2-3 by G. Willow Wilson, Jacob Wyatt, Adrian Alphona, Takeshi Miyazawa, and Elmo Bondoc.
Nimona by Noelle Stevenson.
Roller Girl by Victoria Jamieson.
Sacred Heart by Liz Suburbia.
A Silent Voice vol. 1-3 by Yoshitoki Oima.
Trashed by Derf Backderf.
The Unbeatable Squirrel Girl vol. 1-2 by Ryan North and Erica Henderson.
Saturday, December 19, 2015
YALSA Top Ten GNs 2012: Zahra's Paradise
Zahra's Paradise
Written by Amir. Illustrated by Khalil.
Published by First Second (2011)
As of this moment I have read 482 graphic novels this year. Yes, that is a completely absurd number. Yes, I am insane.
The perhaps more interesting number is "1". That is the number of graphic novels I have failed to finish this year. Considering the quality of some of the stuff I have finished, that there was only one graphic novel I didn't finish seems to indicate that it was truly terrible. Except it wasn't. The book in question was fine, I just couldn't face reading any more gothic literature after it being chosen as that month's genre for my book club.
However, if I wasn't reading it because it was on a YALSA top ten graphic novels for teens list (and for some reason I'm trying to read them all) I never would have finished Zahra's Paradise.
The plot at first claims to be about a mother finding her son after the the political protests which happened in Iran in 2009, and there are places where the book seems to be from her point of view, but for the most part it seems to be about her other son. Of course, it doesn't help that both characters are complete ciphers and that we learn basically nothing about them, their feelings (beyond "this situation is not good" in regards to the arrests after the protest), or their interests. The missing brother is better developed, but at the same time the book takes a strangely long amount of time telling us about how much he loves ice water. I'm also really not fond of the main young female character, who seems both politically active (helping to uncover government secrets), and weirdly naive.
Of course, this book tends to take a long time to tell you anything. It is densely written, and almost every page is filled to bursting with words. In some comics this is fine, but here it really seemed like I was slogging through dialogue and character's thoughts that didn't add very much to the story. I think this demonstrates Amir's background as a journalist, since overwriting comics can definitely be an issue for those coming to the medium from more prose heavy ones. (Show don't tell!) Despite the general wordiness of this comic, it also seems to leave out a lot of background information that would help people (especially young people) make sense of what's going on (and why).
Another problem I had concerning the writing was the number of foreign words used in this book. That's a pretty common thing to see, and it's normally not that big of a deal, but despite having footnotes translating some of the words and _two_ glossaries there were still words and cultural references the meaning of which I had no idea. (Though admittedly, reading the glossaries probably gives you the best context for Iran's political system.)
In comparison to the writing, the art by Khalil is actually pretty good. I don't think I ever had problems following what was going on, and I appreciated the hand lettering (which I assume he also did, nobody else is credited). The combination of the art and lettering styles reminded me of old Mad Magazines, which is a little disconcerting when you consider the content of Zahra's Paradise. There are also some pages that I think look really great (see below), but more in the way that political cartoons do, making me wonder where most of the artist's experiences lie.
I can understand why this graphic novel made it onto the YALSA list: it was fairly topical at the time, it exposes people to other cultures and ways of life, and its plot is centred around a young person. But, I don't think it manages to provide enough context for people to understand the whys of the story, and fails at making the characters seem human enough to care about. If you want to read a graphic novel dealing with Iran's political climate you should read Marjane Satrapi's Persepolis, and if you want to find out more about the 2009 political unrest in Iran, well, there's always the Wikipedia article.
Thursday, December 17, 2015
YALSA Top Ten GNs 2011: Ghostopolis
Ghostopolis
Written and illustrated by Doug TenNapel.
Published by Graphix (2010)
Ghostopolis is about a city for dead people. Not just ghosts live there, but also skeletons, mummies, (mummys?), giant bugs, goblins, and other weird folk. Garth, a living boy, accidentally gets sucked into Ghostopolis when an agent of the Supernatural Immigration Task Force accidentally zaps him there (along with a skeleton horse). He has to deal with being a living boy trapped in this world for the dead, while people back on Earth desperately try to get to Ghostopolis and save him.
Doug TenNapel is the creator of Earthworm Jim, a video game that I enjoyed playing for the SNES a long time ago (I also really dug the cartoon and can probably still sing the theme song). He's also produced an almost surprising number of graphic novels (over ten). But more importantly, he's a conservative Christian, which has more or less caused me to stay away from his work in general.
That was not always the case, as I bought his first graphic novel Creature Tech when it was originally released (and before I realized he was Christian), and for the most part I enjoyed it's weirdness. Except... Generally I don't think a book or comic or whatever can be ruined by a single page, but for Creature Tech I made an exception. The final page (and it's Christian message) really ruined that book for me. I don't care if you write a story about the Shroud of Turin as a magic object, but I'd prefer if it was just that, and not a symbol of religious power or something.
Anyway, back to Ghostpolis. TenNapel is a good artist, and I can definitely see how a comic filled with mummy warriors, sentient dinosaur skeletons, werewolves, and gross bug monsters would definitely appeal to kids. Even I think they're pretty cool looking.
But, the story itself has some problems.
The first is the bad guy. He's convinced that Garth is out to get him, and so spends his time tracking him down and attacking him. Of course, if he hadn't done this Garth would have gone back home and never encountered him. This isn't necessarily a problem with the plot, it's more that the bad guy is just dumb.
The second is a larger problem that is pretty common in fiction (though apparently not common enough for me to find on TVtropes): a competent female is paired with an incompetent male. (I didn't just make this trope up right?) Frank Gallows is the agent who sent Garth to the spirit world, he is kind of a total screw up, gets fired from his job, and is generally bad at everything. His ex-fiance is Claire Voyant, who is capable and competent and built a teleportation device and for some reason gets back together with Frank. There's a lack of representation of characters who aren't white and male (or a bug) in general, so this kind of sticks out.
There's also a message about something at the end (and the story put a little too much emphasis on people having children for my taste), but overall the story is fine. Of course, there are the "heavy-handed Christian overtones" that I didn't even pick up on. Looking into it more, apparently in the part where I thought everyone was getting transported to another dimension/planet to be reborn as aliens, they are actually going to Heaven. Dang, my version is totally better.
There are also some subplots that aren't fully developed, plot holes, and the ending seems somewhat sudden and random. The more I write about this book the worse it seems to be, but kids probably won't care that much. It has skeleton dinosaurs and monsters! (Though I'm not sure how much it would appeal to teens...)
Wednesday, October 14, 2015
YALSA top ten GNs 2015: 47 Ronin
47 Ronin
Written by Mike Richardson. Illustrated by Stan Sakai.
Written by Mike Richardson. Illustrated by Stan Sakai.
Published by Dark Horse (2014).
Hey! Now I've read all of the 2015 top ten GNs! Of course I've only reviewed half of them, but that's because I'd read the other five before the YALSA list was announced.
I started this project (long ago) because I was looking at a list of YALSA top ten graphic novels (for 2013 I think) and realized I hadn't read any of them. As someone who reads a lot of comics, and who intends to work in libraries, that kind of bothered me. Shouldn't I have read these? Or at least know what the are?
So my initial goal was just to read all of the YALSA top ten graphic novels (or at least all of the ones I could find), and I read a bunch! But then I realized it might be a better project if I also reviewed them. That would help me figure out what made a good graphic novel for these lists (and for library collections).
Of course, it really shouldn't have taken this long (I think I've average 1.5 reviews a month since I started), but I guess I'm a huge slacker. Still, it's nice to have something to force me to write stuff other than Two Fisted Librarians.
The story of the forty-seven ronin is one that is well known in Japan. It's based on a real event that happened in the 18th century (here's the Wikipedia page) that has been adapted into various media multiple times, and shows the complete and utter insanity and stupidity of codes of honour.
Lord Asano is summoned to the shogun's court in the capital. He journeys there, but before he can begin his duties he has to learn proper court etiquette. He's taught by Kira, a court official, who while a good teacher, is also pretty corrupt. He demands a bribe from Asano, but Asano refuses to pay. Kira then begins to act in ways so as to lead to Asano appearing foolish in front of others. He doesn't tell him that meeting places have been changed, he claims to have given different instructions than he actually gave, and he finally just insults him in front of other people. Asano manages to keep his cool for a while, but eventually is driven too far and freaks out, attacking Kira with his sword.
Now, the attacking might have been justified, but apparently drawing your sword in the shogun's palace for any reason is punishable by death. There is a overly quick investigation into the incident, Asano commits ritual suicide, and his holdings are seized by the government. The samurai who worked for Asano want revenge, but are convinced by Oshi (who had been Asano's right-hand man) to wait until the right moment to strike.
[Spoilers follow.]
After a couple of years they accomplish their goal after some misdirection (pretending to be drunken idiots, etc.) and kill Kira. Then all 47 of them surrender, and they are given the option to die an honorable death and commit ritual suicide. As interesting a historical story this may be, it really just indicates to me how completely and utterly insane Japanese culture was (and is?).
The idea that because of committing a "shameful" act you should kill yourself is stupid. But I can't say "these characters act like idiots so this is a bad book" because these are events that actually happened. The story is well told, and all of the relevant details appear to be included (though I'm not sure how much people with absolutely no knowledge of 18th century Japanese culture would have trouble understanding).
The real important part of this comic is the artwork, by Stan Sakai. Sakai is best known for his creation Usagi Yojimbo, a samurai rabbit character that he's been creating adventures for since 1984(!). He's written and drawn more than 200 issues of Usagi Yojimbo, but 47 Ronin is (by far) the longest project he's ever drawn that he didn't also write. If you're familiar with Usagi Yojimbo you'll know that Sakai is really good at drawing cartoon animals having samurai adventures. In fact, it's kind of weird seeing him drawn humans in this story, but it doesn't take away from the quality of the artwork.
Sakai's art is never going to be mistaken for being incredibly realistic, but even with the lack of detail (people generally just have dots for eyes) what is there is capable of showing a lot of range. The facial expressions and body language in his characters is capable of conveying a lot of information, and their actions seem natural and not posed. Sakai has also clearly done a lot of research into the buildings, clothing, and events from this time period, and while I can't say it's all accurate, it definitely at least feels accurate to me.
The historical event this comic is based on is incredibly stupid, but this version of the story was clearly created with a lot of care, craftsmanship, and attention to detail. If you want to read a samurai comic that's not excessively bloody, this one is worth reading. Though really, I think I'd rather just read more Usagi Yojimbo.
I started this project (long ago) because I was looking at a list of YALSA top ten graphic novels (for 2013 I think) and realized I hadn't read any of them. As someone who reads a lot of comics, and who intends to work in libraries, that kind of bothered me. Shouldn't I have read these? Or at least know what the are?
So my initial goal was just to read all of the YALSA top ten graphic novels (or at least all of the ones I could find), and I read a bunch! But then I realized it might be a better project if I also reviewed them. That would help me figure out what made a good graphic novel for these lists (and for library collections).
Of course, it really shouldn't have taken this long (I think I've average 1.5 reviews a month since I started), but I guess I'm a huge slacker. Still, it's nice to have something to force me to write stuff other than Two Fisted Librarians.
The story of the forty-seven ronin is one that is well known in Japan. It's based on a real event that happened in the 18th century (here's the Wikipedia page) that has been adapted into various media multiple times, and shows the complete and utter insanity and stupidity of codes of honour.
Lord Asano is summoned to the shogun's court in the capital. He journeys there, but before he can begin his duties he has to learn proper court etiquette. He's taught by Kira, a court official, who while a good teacher, is also pretty corrupt. He demands a bribe from Asano, but Asano refuses to pay. Kira then begins to act in ways so as to lead to Asano appearing foolish in front of others. He doesn't tell him that meeting places have been changed, he claims to have given different instructions than he actually gave, and he finally just insults him in front of other people. Asano manages to keep his cool for a while, but eventually is driven too far and freaks out, attacking Kira with his sword.
Now, the attacking might have been justified, but apparently drawing your sword in the shogun's palace for any reason is punishable by death. There is a overly quick investigation into the incident, Asano commits ritual suicide, and his holdings are seized by the government. The samurai who worked for Asano want revenge, but are convinced by Oshi (who had been Asano's right-hand man) to wait until the right moment to strike.
[Spoilers follow.]
After a couple of years they accomplish their goal after some misdirection (pretending to be drunken idiots, etc.) and kill Kira. Then all 47 of them surrender, and they are given the option to die an honorable death and commit ritual suicide. As interesting a historical story this may be, it really just indicates to me how completely and utterly insane Japanese culture was (and is?).
The idea that because of committing a "shameful" act you should kill yourself is stupid. But I can't say "these characters act like idiots so this is a bad book" because these are events that actually happened. The story is well told, and all of the relevant details appear to be included (though I'm not sure how much people with absolutely no knowledge of 18th century Japanese culture would have trouble understanding).
The real important part of this comic is the artwork, by Stan Sakai. Sakai is best known for his creation Usagi Yojimbo, a samurai rabbit character that he's been creating adventures for since 1984(!). He's written and drawn more than 200 issues of Usagi Yojimbo, but 47 Ronin is (by far) the longest project he's ever drawn that he didn't also write. If you're familiar with Usagi Yojimbo you'll know that Sakai is really good at drawing cartoon animals having samurai adventures. In fact, it's kind of weird seeing him drawn humans in this story, but it doesn't take away from the quality of the artwork.
Sakai's art is never going to be mistaken for being incredibly realistic, but even with the lack of detail (people generally just have dots for eyes) what is there is capable of showing a lot of range. The facial expressions and body language in his characters is capable of conveying a lot of information, and their actions seem natural and not posed. Sakai has also clearly done a lot of research into the buildings, clothing, and events from this time period, and while I can't say it's all accurate, it definitely at least feels accurate to me.
The historical event this comic is based on is incredibly stupid, but this version of the story was clearly created with a lot of care, craftsmanship, and attention to detail. If you want to read a samurai comic that's not excessively bloody, this one is worth reading. Though really, I think I'd rather just read more Usagi Yojimbo.
Saturday, July 25, 2015
YALSA top ten GNs 2010: I Kill Giants
I Kill Giants
Written by Joe Kelly. Illustrated by J.M. Ken Niimura.
Published by Image Comics (2009).
I've heard people talking about I Kill Giants since it came out, and I've looked at it, but I'd never read it until now. And even then, I'm only reading it because I've run out of renewals from the library and its overdue. What is it about this comic that has made me totally uninterested in reading it for years? The art.
This isn't to say that Niimura is a bad artist. His page and panel layouts work, his panel to panel storytelling is (generally) easy to follow and effective, his use of grey tones is impressive. It's just that I absolutely hate his style of art. In the afterward notes Joe Kelly says that even though Niimura's style is "loose", it shouldn't be judged as such because everything on the page is where its intended to be and a lot of work was put into the pages. That may well be (Niimura mentions creating thousands of thumbnails and sketches trying to get the pages and characters to look right), but it doesn't mean that I have to like it.
It's not as though I'm even opposed to "loose" styles of art in comics, as I can think of a few artists who work in such styles that I enjoy, but there's just something in this book that does not work for me. I wonder if part of it is the grey tones that are used. There's a small version of a page in the back before the grey tones are added, and I think I like it better (but it's so hard to tell). I think the book would have worked better with, if not full colour than at least partial colours (though the partial colours on the covers don't do much for me either...), but again, that's just a personal preference.
Okay, so what is this comic actually about? What's the story? Barbara is a girl in fifth grade who spends a lot, and I mean a lot, of time living in a fantasy world. She tells people she kills giants, she talks about casting magic spells, she claims to be carrying around a giant hammer as a weapon, and she sees fairies and other magical creatures around. At first its not totally clear how much of this is real, how much she's imagining, and how much she thinks is real, but isn't.
Barbara also plays D&D, doesn't have many friends, is being bullied at school (but keeps fighting back), and keeps ending up talking to the school psychologist. Already this is well on its way to being a perfect YALSA book! There's also something weird going on with her home life. She lives with her brother and older sister (who seems to spend a lot of time looking after them), but where are the parents? The reveal doesn't come until the later part of the book, so I'm not going to spoil it, but it really makes the rest of the book a lot more effective as a story.
It's kind of weird to think about things like that. Sometimes the end of a story can ruin (or redeem!) the entire thing, which I think is really interesting. Does a bad ending automatically make the rest of a story worse? People seem to think so, but there are authors who are fairly well known for being terrible at endings (an example message board posting is called "Does Neal Stephenson know how to write endings yet?"), and yet people still manage to read and enjoy their work. At what point on the "badness" scale does an ending ruin a thing? Can a "good" ending redeem an otherwise dull or uninteresting story? I have no idea.
For I Kill Giants the story (or the art) didn't really appeal to me that much at the beginning, and if I'd been reading this in single issues I really doubt I would have picked up the later ones. However, knowing that people think that it's good (and it being on this YALSA list) means that I persevered and read the whole thing, and it works quite well. Kelly has crafted a story that touches on the difficulties of being a kid and having limited control over your own life. There are so many things that you cannot change (or even explain!), but you have to learn to deal with them somehow.
Its kind of too bad that this book is published by Image, because it doesn't seem to fit in that well with the other types of things that they publish and I feel that people who would enjoy this story might not check it out because of who the publisher is. But for those who do persevere, and are looking for a story about the difficulties of growing up instead of superheros punching each other, than I Kill Giants could be a rewarding experience.
I've heard people talking about I Kill Giants since it came out, and I've looked at it, but I'd never read it until now. And even then, I'm only reading it because I've run out of renewals from the library and its overdue. What is it about this comic that has made me totally uninterested in reading it for years? The art.
This isn't to say that Niimura is a bad artist. His page and panel layouts work, his panel to panel storytelling is (generally) easy to follow and effective, his use of grey tones is impressive. It's just that I absolutely hate his style of art. In the afterward notes Joe Kelly says that even though Niimura's style is "loose", it shouldn't be judged as such because everything on the page is where its intended to be and a lot of work was put into the pages. That may well be (Niimura mentions creating thousands of thumbnails and sketches trying to get the pages and characters to look right), but it doesn't mean that I have to like it.
It's not as though I'm even opposed to "loose" styles of art in comics, as I can think of a few artists who work in such styles that I enjoy, but there's just something in this book that does not work for me. I wonder if part of it is the grey tones that are used. There's a small version of a page in the back before the grey tones are added, and I think I like it better (but it's so hard to tell). I think the book would have worked better with, if not full colour than at least partial colours (though the partial colours on the covers don't do much for me either...), but again, that's just a personal preference.
Okay, so what is this comic actually about? What's the story? Barbara is a girl in fifth grade who spends a lot, and I mean a lot, of time living in a fantasy world. She tells people she kills giants, she talks about casting magic spells, she claims to be carrying around a giant hammer as a weapon, and she sees fairies and other magical creatures around. At first its not totally clear how much of this is real, how much she's imagining, and how much she thinks is real, but isn't.
Barbara also plays D&D, doesn't have many friends, is being bullied at school (but keeps fighting back), and keeps ending up talking to the school psychologist. Already this is well on its way to being a perfect YALSA book! There's also something weird going on with her home life. She lives with her brother and older sister (who seems to spend a lot of time looking after them), but where are the parents? The reveal doesn't come until the later part of the book, so I'm not going to spoil it, but it really makes the rest of the book a lot more effective as a story.
It's kind of weird to think about things like that. Sometimes the end of a story can ruin (or redeem!) the entire thing, which I think is really interesting. Does a bad ending automatically make the rest of a story worse? People seem to think so, but there are authors who are fairly well known for being terrible at endings (an example message board posting is called "Does Neal Stephenson know how to write endings yet?"), and yet people still manage to read and enjoy their work. At what point on the "badness" scale does an ending ruin a thing? Can a "good" ending redeem an otherwise dull or uninteresting story? I have no idea.
For I Kill Giants the story (or the art) didn't really appeal to me that much at the beginning, and if I'd been reading this in single issues I really doubt I would have picked up the later ones. However, knowing that people think that it's good (and it being on this YALSA list) means that I persevered and read the whole thing, and it works quite well. Kelly has crafted a story that touches on the difficulties of being a kid and having limited control over your own life. There are so many things that you cannot change (or even explain!), but you have to learn to deal with them somehow.
Its kind of too bad that this book is published by Image, because it doesn't seem to fit in that well with the other types of things that they publish and I feel that people who would enjoy this story might not check it out because of who the publisher is. But for those who do persevere, and are looking for a story about the difficulties of growing up instead of superheros punching each other, than I Kill Giants could be a rewarding experience.
Friday, June 19, 2015
YALSA top ten GNs 2012: Thor: The Mighty Avenger
Thor: The Mighty Avenger (Volumes 1-2)
Written by Roger Langridge. Illustrated by Chris Samnee
Published by Marvel (Volume 1, 2010; Volume 2, 2011)
So first, a confession. I didn't actually reading the two volumes that were placed on the YALSA list from this year. Instead I read Thor: The Mighty Avenger: The Complete Collection published in 2013. It has all 8 issues of Thor: The Mighty Avenger (plus the Free Comic Book Day story), but doesn't include the old Journey into Mystery issues (#83-86) that are included in the original collections. I'm pretty sure their inclusion didn't affect these books making it onto this list, but feel free to say otherwise.
Despite all the positive things I'd heard about this book, I went in with low expectations (though why I felt that way I couldn't really tell you). Maybe I'd just read too many YALSA top ten books that I didn't really care for (it looks like I've disliked, the last five I reviewed for this site). However, I was pleasantly surprised. This book is really cute and fun! It is, to my surprise, much more romantic than I would have thought a Thor comic would be. Jane Foster (that's her on the cover up above) works in a museum, and ends up helping Thor when she thinks he's a hobo (with a heart of gold). Soon he's sleeping on her couch and there's an amount of crushes and flirting and stuff that is sweet without it making me completely uninterested.
That's not to say it's not a superhero comic. While it's not set in any version of the Marvel Universe that exists anywhere else (that I know of) characters like Iron Man, Namor, and Captain Britain show up, and Thor fights robots and super villains and giant sea monsters. So it's pretty typical in that regard, but I also found it more enjoyable than a lot of the superhero comics I read.
Chris Samnee is an artist a lot of people really like (he won an Eisner award for his work on this series), but the limited stuff by him that I've read hasn't really clicked for me. In this book I can definitely see why people enjoy his work, as a lot of the art is great! But then the next panel will just be unappealing to me for some reason I can't put my finger on (the inking style? The width of the lines?). I wonder if it might be something to do with the way the line work interacts with the colours. The colours (by Matthew Wilson) are generally really good, though as with pretty much all modern books the colours are far more than just flat colours, but are used to give depth, hightlight physical features, and more. I wish I could see some of the original black and white line work and compare the two to see where my problem comes from. Regardless of my feelings, you do at least get to see Thor wearing an apron after cooking a meal.
The most frustrating thing about this series is the fact that it doesn't actually end. Apparently it was intended to be a 12 issues series, but it was cancelled after issue eight, leaving readers to wonder who the mysterious Mr. K was, why Thor got banished to Earth, and other questions. The only thing we do know (based on the sketches in the back) is that Hulk was going to show up. The series was successful enough in collected form that it got reprinted, so it's too bad Marvel didn't put out a four issue miniseries to wrap things up.
Tuesday, March 3, 2015
YALSA top ten GNs 2012: Wandering Son
Wandering Son (Volume 1)
Written and illustrated by Takako Shimura.
Published by Fantagraphics (2011).
As a guy that owns...5 dresses, I can understand some of the uncertainty and fear of social stigma that Shuichi Nitori, the main character in Wandering Son, faces. However, if I'm wearing a dress it's at least partially because I'm trying to undermine gender stereotypes (and, yes, because a lot of boy clothing is really boring). Shuichi on the other hand actively wants to be a girl, which is a very different scenario, especially when you're ten years old.
This first volume of Wandering Son features Shuichi very slowly coming to terms with this idea. So slowly in fact that I don't think it's even explicitly mentioned until the second chapter. At the beginning he's kind of terrified by the idea, scared and embarrassed that other people might find out, and just really not sure what to do. Thankfully, he encounters other students who are either supportive, of a similar mindset, or both, and gradually begins to experiment with wearing dresses and other things.
The first volume also features an interesting comparison, as we meet one of Shuichi's friends, Yoshino Takatasuki, a girl who wants to be a boy. At one point while they've both dressed up and gone out, she starts her period (for the first time), which while it seems like it should be a horrible, awkward nightmare, somehow doesn't turn out that way. Either way, it does support the back of the book where it states that the characters are on the "threshold to puberty". I think the kids in this book are at the age where they start developing their own sense of identity, and I'm curious as to how they grow over the rest of the series. There are 14 more volumes, in which he characters age until they graduate from high school and head off to university, however, only about half of them have been translated into English.
Shimura says in the bonus manga in the back that her "characters are hard to tell apart, [her] backgrounds are too empty, and [she] has a million other flaws to overcome", but I think she's being overly self critical. Yes, there are a fair number of panels that lack backgrounds, but it never really bothered me, and sometimes the use of screentones or solid black or white as backgrounds actually manages to add to the scene by complimenting the emotions of the characters. As for the characters, they are fine, good even! It's a comic about 10 year old kids, and for the most part they seem to look like 10 year olds (I think... I don't really have much experience with them...). I'm not going to proclaim that this is my favourite art ever, but I've read many comics (this year) that have worse art than this, and apart from an awkward scene change or two, the art here generally works.
One aspect of the art that I did enjoy is the use of screentones. I guess part of this is that they are pretty common in Japanese comics, but decidedly less so in Western ones, and since I don't read as much manga I'm not as used to seeing them. However, their use on clothing is effective, giving the illusion of texture and colour.
I was just reading about the controversy surrounding the book When Everything Feels Like the Movies, a book about a young trans character, and the fact that there is controversy at all, let alone the situation surrounding the tragic events it was inspired by, kind of show why stories like that, and like Wandering Son, should exist. There are, unfortunately, still quite a few people who are homophobic or transphobic (amongst other things), and these people can make the lives of young people miserable.
There's a reason why suicide amongst LGBTQ youth is high, and thankfully there are groups who strive to improve the lives of those people and educate both them and the future. One thing that can help is providing youth, both those identifying as LGBTQ and those that don't, with material that shows queer lifestyles as normal. The last decade has seen a fairly major increase in LGBTQ characters in comics, and also an improvement from how they used to be portrayed. However, they're still underrepresented, and it never hurts to have a few more. So yes, I can see why Wandering Son was on YALSA's lists of top GNs, and I support it being there.
Monday, February 23, 2015
YALSA top ten GNs 2009: Pitch Black
Pitch Black
Written and illustrated by Youme Landowne and Anthony Horton.
Published by Cinco Puntos Press (2008).
If most people were approached by a large, black, homeless man on the New York subway they'd probably attempt to avoid any sort of conversation and possible even just get off the train entirely. But for whatever reason Youme Landowne didn't. Instead she met Anthony Horton, and spent a lot of time talking to him about art, life, and homelessness.
Vancouver (where I live) is like many cities in that it has a large homeless population. And while the Downtown Eastside might seem pretty terrible, it really can't compare to some of the places around the world. However, even when I see and am aware of homeless people in the city, it can be really easy to ignore them, or forget that they are humans with feelings, emotions, and pasts. (Though to be fair, I can forget about that for pretty much any human, homeless or not.)
Compared to many Horton seems to have had a pretty terrible life in a lot of ways, and the cards were clearly stacked against him from the start. He bounced around foster homes after his parents gave him up, and never learned to read or write or any other real skills. He spent some time living in shelters, but found them worse than living outside. Eventually he found his way down to the subway tunnels, where he encountered other people, and made various homes for himself over the years.
In Pitch Black he shows Landowne where he lived, talks about his rules for survival ("Remember, anything you need can be found in the garbage"), and tells her about his friends who had helped him survive. In it's attempt to humanize Horton it manages to be sad, terrifying, and touching in equal parts.
The art by Landowne is not something that would work with a lot of stories. It seems to be lacking a lot of the detail and consistency that I associate with "good" comic book art. But somehow the thick, wavy panel borders and lines, the grey smudgy colour, and the art that sometimes feels as though it were cut off by the edge of the page does a good job of capturing what the underground tunnel system is like: grimy, claustrophobic, and dangerous. It doesn't look clean and it doesn't look safe, and thankfully due to this Landowne manages to avoid making living in subway tunnels seem appealing. (I mean, doesn't everyone want to do that?)
At about 60 pages this book is not that long, and the art is not the best by most standards, but as a whole the comic does manage to capture some of what it feels like to be homeless. Reading Pitch Black can help you understand how difficult life can be for some people, but also that no matter who they are people are still people and still have wants, needs, and rights.
After reading this comic I'd hoped that Horton had managed to improve his life to some extent, but it seems as though up until his death in a fire in 2012 he continued to be homeless. Not exactly the uplifting note you want a story like this to end on, but sadly, real life doesn't work that way.
Wednesday, October 8, 2014
YALSA top ten GNs 2009: Skim
Skim
Written by Mariko Tamaki. Illustrated by Jillian Tamaki.
Published by Groundwood Books (2008)
When I originally read Skim months ago I really didn't think it was very good. It definitely got better near the end, but overall I didn't really get why people liked it so much (or rather, even if I did, it didn't appeal to me personally). Reading it a second time, and feeling much more depressed overall (school...), I definitely found it more appealing, though I felt it did have a lot of the same problems I found my first time through.
But first, Skim is a book about some kind-of-outcast kids in an all-girls high school in Ontario in the early '90s. They read about Wicca, are kind of goth, and when a boy who was dating someone in the school kills themselves everyone gets worried about them (because of course the kind of depressed goths are going to kill themselves). We follow Skim, the main character, as she interacts with her teachers, family, and classmates, and grows further away from some people and towards others.
My biggest problem is the creepy relationship that happens between a student and a teacher. Yeah, it's fiction, yeah not everything has to be spelled out, but I still think this is a super creepy thing and other than one of the characters moping a bunch it's not really dealt with. People write about stuff that doesn't happen I know, and being overly preachy can be pretty terrible, but still, it made me kind of uncomfortable.
Anyway, once that's out of the way the story becomes a lot more appealing to me. A popular girl who fell off her roof and broke both her arms (while attempting suicide?) is constantly surrounded by other girls who try to make a thing out of it by having clubs and dances and stuff that are supposed to be about how great life is. The girl seems to become more and more distressed and Skim manages to create some sort of connection between them. This was the best part of the book, as the other character, who'd been dismissed previously, is shown to have a personality. I kind of wish that the entire book had been about them coming to terms with themselves and who their friends actually are, as despite these scenes we didn't really get a full picture of them. Oh well.
So yeah, a lot of people loved this, I thought it was okay. But really, it's about emotions and family and teenagers and there's not a single robot and nobody travels through time, so I'm not even surprised it didn't do that much for me. (Also the art, which many people enjoyed a lot, evidently wasn't my thing as I don't really remember it, but that doesn't mean it was bad!)
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