Showing posts with label 2015. Show all posts
Showing posts with label 2015. Show all posts

Tuesday, January 5, 2016

2015 Reading

In 2015 I read 500 graphic novels. Yes that is insane. I read some good stuff, and I also read a lot of crap.

What did I count as a graphic novel? Well, I was kind of haphazard to be honest.

Things that counted:

  • Gen13 Bootleg: Grunge: the Movie - It only collects three issues.
  • Tell Me Something by Jason - It's only like 48 pages long.
  • The Viz 2015 sampler
  • Image Firsts Compendium Vol. 1 - A bunch of #1s. I think these are literally just the $1 issues with the staples cut off and bound together.
  • Costume Quest: Invasion of the Candy Snatchers - The digital version I have is 59 pages, which includes a bunch of pages which aren't comics.
  • Things I had read in previous years and reread in 2015.
  • Station 16 - Only 54 pages long.
  • Books I read digitally (on Hoopla or otherwise).
  • Collections of comic strips. - Just Cul de Sac I think.

Things that didn't count:

  • Single issues that made up a storyline that have been collected. - Mostly lots of old X-Men comics.
  • Island - The anthology that Brandon Graham puts out. It's a magazine?
  • Other single issues that were pretty big. - Marvel Super-Hereos #2 Summer Special from 1991 claims to be 80 pages long on the cover. (It is terrible by the way.)
  • Prestige format things that were 40-60 pages or so long. - JLA/WildCATs, some Sabertooth thing, some other stuff.
  • Webcomics I read online.
  • Team Cul de Sac: Cartoonists Draw the Line at Parkinson's - A bunch of this is comic strips, but I decided not enough was.
  • The volume of the Authority I read because it had an annual and a story that weren't collected in The Authority by Warren Ellis/Mark Millar collections.

Things I read that collected other things but only counted as one thing:

  • Essential Marvel and DC Showcase Presents volumes. Collect various Masterworks/Archives, but only count as one each.
  • BPRD: Plague of Frogs Omnibus collect three smaller volumes, but I only counted once.
  • etc.

The 500 does include both manga and non-manga , and here's the breakdown.

As you can see I read far more non-manga (441) than manga (59). If you look at the monthly stats you'll see that while I started fairly strong in regards to manga (11 read in January), I soon dropped off (5 read October-December, none read in June!).
The overwhelmingly amount of manga that I read (37!) were published by Viz. Second place was Tokyopop, who haven't published anything new since 2011!



Manga I read were very heavily series based. Of the 37 published by Viz that I read, 24 of them were 20th Century Boys. All six of the Tokyopop titles were King of Thorn.

For non-manga I read far too many Marvel comics.



The publishers from whom I read ten or more titles were
Marvel: 175
Dark Horse: 45
Image: 38
Boom: 21
DC: 20
Wildstorm*: 15
Vertigo: 13
IDW: 12
Valiant: 10

"Other" consists of every publisher from whom I read only one book. 

17 of Boom's titles were Irredeemable/Incorruptible (and I read all of those in January/February. Boom and Marvel were almost on par for the first two months).

If you include Wildstorm and Vertigo with DC they would have 48 books and be the second largest publisher.

* Wildstorm is kind of a special case, since I counted things that had been published under other imprints for them. Two volumes of Gen:13 Bootleg were published by Wildstorm when they were at Image. The volumes of Stormwatch and The Authority I read (that reprinted work originally published by Wildstorm) I counted as Wildstorm, even though they were printed by DC. The New 52 Stormwatch was set in the mainstream DC universe, so they were included in DC's number.

Here's a chart (with some terrible colours, thanks Google...) showing how much of each publisher I read each month. This combines the manga and non-manga lists, so Dark Horse gains 3 books, while Fantagraphics, DC, and NBM (not on this list) gain 1 each. Viz moves into 4th place, and DC is now tied with Boom. Fantagraphics also joins the "10 books" club.



I read the most graphic novels in September (61), when my goal was two a day, and the fewest (13) in July when I read a bunch of non-comic books I guess.

Wednesday, October 14, 2015

YALSA top ten GNs 2015: 47 Ronin

47 Ronin
Written by Mike Richardson. Illustrated by Stan Sakai.
Published by Dark Horse (2014).

Hey! Now I've read all of the 2015 top ten GNs! Of course I've only reviewed half of them, but that's because I'd read the other five before the YALSA list was announced.

I started this project (long ago) because I was looking at a list of YALSA top ten graphic novels (for 2013 I think) and realized I hadn't read any of them. As someone who reads a lot of comics, and who intends to work in libraries, that kind of bothered me. Shouldn't I have read these? Or at least know what the are?

So my initial goal was just to read all of the YALSA top ten graphic novels (or at least all of the ones I could find), and I read a bunch! But then I realized it might be a better project if I also reviewed them. That would help me figure out what made a good graphic novel for these lists (and for library collections).

Of course, it really shouldn't have taken this long (I think I've average 1.5 reviews a month since I started), but I guess I'm a huge slacker. Still, it's nice to have something to force me to write stuff other than Two Fisted Librarians.

The story of the forty-seven ronin is one that is well known in Japan. It's based on a real event that happened in the 18th century (here's the Wikipedia page) that has been adapted into various media multiple times, and shows the complete and utter insanity and stupidity of codes of honour.

Lord Asano is summoned to the shogun's court in the capital. He journeys there, but before he can begin his duties he has to learn proper court etiquette. He's taught by Kira, a court official, who while a good teacher, is also pretty corrupt. He demands a bribe from Asano, but Asano refuses to pay. Kira then begins to act in ways so as to lead to Asano appearing foolish in front of others. He doesn't tell him that meeting places have been changed, he claims to have given different instructions than he actually gave, and he finally just insults him in front of other people. Asano manages to keep his cool for a while, but eventually  is driven too far and freaks out, attacking Kira with his sword.

Now, the attacking might have been justified, but apparently drawing your sword in the shogun's palace for any reason is punishable by death. There is a overly quick investigation into the incident, Asano commits ritual suicide, and his holdings are seized by the government. The samurai who worked for Asano want revenge, but are convinced by Oshi (who had been Asano's right-hand man) to wait until the right moment to strike.

[Spoilers follow.]

After a couple of years they accomplish their goal after some misdirection (pretending to be drunken idiots, etc.) and kill Kira. Then all 47 of them surrender, and they are given the option to die an honorable death and commit ritual suicide. As interesting a historical story this may be, it really just indicates to me how completely and utterly insane Japanese culture was (and is?).

The idea that because of committing a "shameful" act you should kill yourself is stupid. But I can't say "these characters act like idiots so this is a bad book" because these are events that actually happened. The story is well told, and all of the relevant details appear to be included (though I'm not sure how much people with absolutely no knowledge of 18th century Japanese culture would have trouble understanding).

The real important part of this comic is the artwork, by Stan Sakai. Sakai is best known for his creation Usagi Yojimbo, a samurai rabbit character that he's been creating adventures for since 1984(!). He's written and drawn more than 200 issues of Usagi Yojimbo, but 47 Ronin is (by far) the longest project he's ever drawn that he didn't also write. If you're familiar with Usagi Yojimbo you'll know that Sakai is really good at drawing cartoon animals having samurai adventures. In fact, it's kind of weird seeing him drawn humans in this story, but it doesn't take away from the quality of the artwork.

Sakai's art is never going to be mistaken for being incredibly realistic, but even with the lack of detail (people generally just have dots for eyes) what is there is capable of showing a lot of range. The facial expressions and body language in his characters is capable of conveying a lot of information, and their actions seem natural and not posed. Sakai has also clearly done a lot of research into the buildings, clothing, and events from this time period, and while I can't say it's all accurate, it definitely at least feels accurate to me.

The historical event this comic is based on is incredibly stupid, but this version of the story was clearly created with a lot of care, craftsmanship, and attention to detail. If you want to read a samurai comic that's not excessively bloody, this one is worth reading. Though really, I think I'd rather just read more Usagi Yojimbo.

Saturday, September 12, 2015

YALSA top ten GNs 2015: Bad Machinery vol. 3: The Case of the Simple Soul


Bad Machinery Vol. 3: The Case of the Simple Soul
Written and illustrated by John Allison.
Published by Oni Press (2014)

Bad Machinery is, as the subtitle may hint at, a sort of mystery comic featuring children in the fictional English town of Tackleford. The kids who primarily feature are two groups of three: one made up of girls, and one made up of boys. They're all around 11 or 12 (I think) so there's a fair amount of fighting/arguing/will you be my boy/girlfriending going on as well as whatever's going on in the background (which, in this case, is a series of fires and a weird troll thing that lives under a bridge).

And that "weird troll thing" is the kind of thing that makes Allison's comics great (though not in this particular instance*). This is not your average small English town. There is a robot who goes to the school, there are magic spells and curses at the soccer/football pitch, weird goblin creatures in the woods, a time hole in a school cupboard, and lots more weird and wonderful stuff happening in Tackleford all the time (kind of as though it were a nicer version of Sunnydale).

The human characters themselves are more normal, but that doesn't mean they act (or, as this review mentions, speak) naturally. But that's generally part of the charm. Another large part of the appeal for me is Allison's art, which I really love. Characters have distinctive styles and fashions (with individual items of clothing changing), his expressions and body language are great, the story flows (which is impressive considering this was original published one page a day), and the flat colouring works remarkably well with the cartoonish art style.

Allison has been making webcomics since the late 1990s (e.g. forever in internet terms), and while he's had several titles, they're all interconnected and characters from one may show up in another. I started reading his stuff in the early 2000s when he was working on his second title, Scary-Go-Round. I liked it enough to read all of the archives and buy several books from him.

However, at some point after Bad Machinery started I apparently stopped reading. This seems kind of strange, as I'm still excited by him as a creator. I've read all three volumes of the Bad Machinery collected editions (admittedly mostly from the library), and I was buying his print Scary Go Round spin-off series Giant Days until it got extended to 12 issues and I couldn't find issue 4 (I still intend to get the collections), but I stopped reading his free comic on the internet.

So what turned me off a comic by a creator I still at least think I like? Well, part of it is possibly the format of the collection. Its size (more than 30 cm/12 inches wide) shows off the artwork in a lovely fashion, but is kind of too big to fit on my shelf and is even somewhat unwieldy to read. But that doesn't say why I stopped reading the webcomic, and I think the reason behind that is that I found the children that this story focused on considerably less interesting than the adults in the other comics. If the recent Giant Days series had been about these (children) characters I probably wouldn't have been interested, but since it was about the characters in university I was. I would say that I'm not that interested in stories about children, but while that may be true in a broad sense I'm still happy to read certain ones I consider good (Yotsuba&!). I guess I'm just not that interested in reading stories about these children. Though looking through the artwork in this volume again, I'm kind of tempted to catchup on the webcomic, so maybe that will change.

Since this was a webcomic you can read it all online for free. Here's where The Case of the Simple Soul begins.

* Allison frequently includes completely fictional creatures (such as Desmond Fishman) in his comics. However the "troll" in this one kind of bothered me. His appearance seems far too much like a human, and combined with the way he speaks and acts I think it could be taken as making fun of people with developmental disabilities. I don't think this was Allison's intention, and I hope I'm the only person that even considered this, but the problem could have been avoided by making the troll red or something.

Tuesday, August 18, 2015

YALSA top ten GNs 2015: Wolf Children: Ame & Yuki



Wolf Children: Ame & Yuki
Original Story by Mamoru Hosoda. Art by Yu.
Published by Yen Press (2014)

Hana is a college student who falls in love with a mysterious guy in one of her classes. Turns out he's a werewolf. So she has werewolf babies with him, then he dies, so she moves to the middle of nowhere to raise her werewolf kids. Boring stuff happens, I don't care.

(Perhaps the most interesting thing about this comic being on the list is that its an adaptation of an anime. How many adaptations usually make it onto "best of" lists? I don't think there have been any on the YALSA GN lists before, though I could be wrong.)

I'm not a romance fan, I'm not a fan of rural stories, and I'm not a fan of of stories about children, so this book already had multiple strikes against it. Now, that's not to say that I can't read and enjoy stories that fulfill those criteria. Scott Pilgrim is a romance. Yotsuba&! is about children. Both of those are incredibly great! (I'm sure there's some rural thing I enjoy, but I can't think of it right now.)

There was a grand total of one scene in this comic that I enjoyed. It featured a bunch of girls talking about flowers and other things they found, then the werewolf girl is like "look what I found!" and brandishes a snake. Pretty funny. The same joke is repeated, to diminishing returns, on the next page, except she has a box full of animal skeletons. Great! Except the reaction from the other kids is enough to make the werewolf girl decide to change who she is, and become considerably more introverted. Later she's harassed and physically assaulted by a boy, she hurts him while trying to get away, and blames herself forever, and later there is elementary school romance between them. Dude really just needed to learn to leave people alone who say "leave me alone".

So, what does this story teach you? Don't tell anyone about your past, lie to everyone in your family, lie to everyone outside of your family, don't go to school, change who you are to please other people, no means yes, be a total dick to your mom who loves and cares about you.

Was there anything about this that I enjoyed? Well, it was a quick read, so didn't take that long, and I borrowed it from the library, so I didn't spend any money on it. Oh, and the way sound effects were dealt with was good: the Japanese sound effect was left unedited, and in a small font size it was transliterated into the Roman alphabet and translated into English. Everything else I hated, and if it hadn't been a library book I probably would have thrown it across the room. However, I am clearly in the minority, as the vast number of reviews online seem to have loved it. I honestly can't really understand that, but I guess I'm just clearly not the target audience for this book.

Saturday, May 9, 2015

YALSA top ten GNs 2015: In Real Life


In Real Life
Writing and illustration by Jen Wang. Original story written by Cory Doctorow.
Published by First Second (2014).

This is only Jen Wang's second graphic novel, but based upon the quality of her illustrations, I really hope it's not her last. Her characters are deeply expressive, and Wang is capable of showing how they're feeling through their facial expressions and their body language. Even without dialogue you're able to know exactly how the various characters feel just by looking at how they're acting in the art. She's also able to show action in clear and exciting ways, both through what the characters are actually doing, the panel-to-panel storytelling, and the general layout of the page. Wang breaks panel borders (at times doing away with them entirely) and uses white space incredibly effectively to help create an atmosphere that captures the feelings of the characters and the world(s) in which they live.

But the thing that truly stands out is the colouring. In Real Life alternates between the real world, and the world of an online MMORPG called Coarsegold. Wang has chosen to colour each of these sections with distinctive colour palettes. The real world sections feature a more sedate style of colouring, with lots of browns and oranges. The online sections feature considerably more colours: pinks, greens, blues, purples, reds. The comparison between the drab "real world" and the more exciting and beautiful game world really help to show that to Anda, the main character, the game is considerably more exciting than real life. It's kind of interesting that seemingly the only time that blue, one of the "game colours", is used in the real world, it's used on the shoes of the person that introduces Anda to Coarsegold in the first place.

However, while I really enjoyed the art, the story pretty much left me cold. It's view of gold farming, labour abuses, online bullying, and other aspects of MMORPG culture are fine, it's just the way in which they're communicated to the audience that I had a problem with. I guess I should say I'm not really a fan of Cory Doctorow's fiction. I like that he's a major proponent of the Creative Commons and digital rights, and that he regularly talks about other important aspects of the digital culture and economy. He's also pretty great at telling people about other things (politics, culture, etc.) through BoingBoing, which I used to read pretty regularly (and still look at occasionally). But I think the only thing he's written that I've read all the way through (apart from blog posts) is Down and Out in the Magic Kingdom (his first book), which was fine I guess (though I'm still puzzled as to why anyone would care about Disney World that much). I've tried reading at least one of his other books, but there's something about his his style of writing that I find unappealing. That continues with In Real Life, which he didn't even write! (Instead Jen Wang adapted a short story that Doctorow wrote over a decade ago.)

I can see why you would choose this book for a YALSA list: it has teenage characters doing things that they care about (playing video games!), it has females doing computer stuff, it exposes people to other people from other cultures, it teaches them about aspects of games, online society, and economics that they don't otherwise know, and the characters have realistic body types. But at the same time, it seems incredibly simplistic, kind of promotes slacktivism at its worse, and the end is a little too "happily ever after" for the types of stuff (Chinese people working 16 hours a day so rich people can buy things in video games) the story talks about. As a 13 year old I probably would have found this book to be really cool, and taught me a lot about things I didn't realize were happening online. As a 31 year old...well, it has really nice art.

If you want to take a look at the comic, here's a preview and here's an original story set after the events of the book (I think). It's probably kind of gibberish if you're not familiar with MMORPGs, and (at least part of) the moral seems to be "if your bicycle is stolen it's okay to buy a stolen bicycle", but the art's nice at least.

Thursday, March 12, 2015

YALSA top ten GNs 2015: Through the Woods



Through the Woods
Written and illustrated by Emily Carroll.
Printed by Margaret K. McElderry Books (2014).

If you asked me I'd say that I don't like horror. I don't read horror books. I don't watch horror movies. I think being scared is...scary and not fun. And yet, if I gave you that response I'd be lying to both of us.

Sure, I don't like horror movies, unless you set it on a space station and put an alien in it. I don't read horror books, except for all of that HP Lovecraft stuff I've read to play Call of Cthulhu. I'll play horror video games (I stopped playing Dead Space because my partner said the sounds freaked them out). I'll apparently spend hours reading about unsolved mysteries on the internet and terrifying myself until I'm scared to move or look behind me. And then, of course, there are the horror comics.

I'll _still_ say that I don't like horror, but if you ask for my list of favourite comics ever you'll find Uzumaki by Junji Ito on that list (review coming to this site some day!). I've read and enjoyed numerous other horror manga (by Ito and other creators), I own reprints of old horror comics, and I know there's at least one other horror comic on my shelf (and possibly more than that).

By reading the above you can probably guess that Through the Woods is a horror comic. Just by knowing that you know more than I did when I started reading this comic, because I figured it was going to be fairy tales or something. It's, uh, not. Or rather, I suppose it is scary and terrifying like some fairy tale stories can be.

Carroll is best known, perhaps, for Face All Red, a short horror comic that she put online several years ago. I remember reading it then, and thought that while pretty creepy, it wasn't as big a deal as other people seemed to think. That story is included in this volume, and I feel pretty much the same way about it now as I did then.

However, I feel differently about the other stories in this volume. Some of them are incredibly creepy, spooky, or scary, and one even had me scream out loud a little on a page turn reveal that was kind of body horror. (And fuck, that stuff really freaks me out sometimes. Or pretty much all times.)

The stories are set in various periods of "ye olden days", with the most recent being set at some point after cars become fairly common place (it really doesn't matter when). (And something I didn't realize until I was flicking through the book again just now, is that the vast majority of these stories all have female characters in the lead role.)

Carroll's art is pretty great. Though I'm apparently incapable of saying much beyond that. Her use of page design (very few panels have straight, defined borders),  and colour is really great, and show how much effort went into creating the mood in these comics.

Overall the production of the book is really quite nice, with the thick glossy paper used allowing the colours to pop off the page. Similarly, much of the art is full bleed, which means it's printed right up to the end of the page (and I was reading a comic from the '90s recently where this was presented as a big deal). Because of these factors, plus the styles used for the art and lettering (the whole comic is hand lettered and the words can really feel like part of the artwork), Through the Woods sometimes reminded me more of children's picture books than of any other comics.

I'm not going to explain the plot of any of the stories in here, as I feel they're almost of second importance to that of creating creepy atmosphere. But even if not, it seems almost unfair to tell you what's happening in these stories, as it could ruin the surprise for you if you choose to read this comic.

This is a beautiful comic, and parts of it are going to haunt my memory (in a terrified way) for a while. Still, I'm glad it's on this list because I hadn't heard of it before, and despite the fear, the scary imagery that will not leave my brain, and the possibility of trouble sleeping in the future, I'm happy to have read it.

Monday, February 9, 2015

YALSA 2015 Top Ten Great Graphic Novels for Teens

Every year since 2007 Young Adult Library Services Association (YALSA) section of the American Library Association (ALA) has created both a long list and a top ten list of "great graphic novels for teens". You can see all the lists here. Previously they had included some graphic novels on their "best books for young adults" lists.

About a year ago I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults, and upon looking at these lists realized that I had read less than half of the book on the top ten lists (and hadn't even heard of others!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible. (I have at least read more than half of this year's list!)

I'll be reviewing them as I read (or reread) them, and this page will eventually contain links to all the books from 2015. Here's the full list of nominations from 2015, and the top ten list. They occasionally have weird formatting or credits.

Afterlife with Archie: Escape from Riverdale by Roberto Aguirre-Sacasa and Francesco Francavilla.

Bad Machinery V.3: The Case of the Simple Soul by John Allison. 

47 Ronin by Mike Richardson and Stan Sakai.

In Real Life by Cory Doctorow and Jen Wang.

Ms. Marvel: V.1. No Normal by G. Willow Wison and Adrian Alphona.

Seconds: a Graphic Novel by Bryan Lee O’Malley.

The Shadow Hero by Gene Luen Yang and Sonny Liew.

Through The Woods by Emily Carroll

Trillium by Jeff Lemire. 

Wolf Children: Ame & Yuki by Mamoru Hosoda and Yu.