Tuesday, February 17, 2015

YALSA top ten GNs 2009: Cairo


Cairo
Written by G. Willow Wilson. Illuastrated by M. K. Perker.
Published by DC/Vertigo (2008)

It's kind of interesting to go back and read someone's first published work after they become super famous (well... relatively super famous). Wilson is now (by far) best known for her work on Ms. Marvel (which was on this year's YALSA top ten GN list), but back in 2007 she was writing for Vertigo.

I owned the first volume Air (the series Wilson did at Vertigo after Cairo), and while I even talked to Wilson at a con I don't believe I ever actually read it. I had actually read this book before, which seems kind of strange to be honest. Air lasted 24 issues, which by the records of Vertigo series from the last decade or so is actually pretty good.

As for Cairo, well, it reminds me of an action movie. Not a "shoot them until everyone is dead" movie, but a "lots of disparate characters running around doing different things while other people shoot at them" movie. There are six main characters in the book, who get thrown into random pairs as they circle events about a hookah that has a djinn/jinn/genie inside it. A male drug smuggler who's trying to get the hookah back ends up with a female Israeli soldier who just wants to go back to Israel without getting killed. A young, white American girl on holiday and an Egyptian journalist get kidnapped as hostages and have to escape. And there's the young, male Lebanese-American who was going to be a suicide bomber until his flight got cancelled and he ended up trying to help a jinn.

They run around Egypt trying to find each other, escaping bad guys (wait, an Israeli soldier, a potential suicide bomber, and a drug smuggler count as good guys?), encountering magic stuff and entities, and fighting goons and/or monsters. The difference between this and other stories is that it was made by Muslim creators, and thus their knowledge of and experience with other countries/cultures can create a different world (though considering that Wilson converted to Islam like five years before this book came out you might want to question the accuracy of everything).

As for the art by M. K. Perker (who also drew Wilson's series Air), it didn't really grab me. The layout is fine, the panel to panel story telling works, and there are even a couple of pretty fun fourth-wall breaking bits. However, I think that at the time this comic came out Perker was a lot more used to editorial cartooning (at least that's what I can surmise from his Wikipedia page), and I suspect drawing a full 150 page graphic novel was quite a different experience for him.

Looking through Cairo again I think my major problem is with the faces of the characters. They look kind of awkward? Maybe that's not the right word, but it seems as though their features, while expressive, don't always fit on their faces right, as though they were the wrong size. Now, just to clarify, this isn't always the case, and their are times when the characters are supposed to look kind of weird, however it does happen just enough for it to be noticeable by me. Looking at his work since then, Perker doesn't seem to have this problem anymore (his stuff for The Unwritten looks really nice), so I think it was just inexperience.

Looking at the YALSA lists you have to remember one thing: these are not the "best" books of the year, these are "great graphic novels for teens". I think that means that there's a greater emphasis on teenage characters, but also on non-white characters, LGBTQ characters, and other people who are generally underrepresented in our media as a whole. Librarians are far more likely to think about those sorts of things than the Eisner judges (who, while they generally pick very good books, have also only ever chosen comics about white people or animals to win their "Best Publication for Teens" award). For librarians it's important to help people find books that appeal to them and feature characters like them, but also provide books that represent different viewpoints than library users have experienced before. On that level, I think Cairo probably succeeds, at least in an "action movie" kind of way.

Friday, February 13, 2015

Library Tourism: George Mackie Library

I like to visit different public libraries. It's fun!

However, I also go waaayyy out of my way to visit public libraries because the systems here won't do interlibrary loan for graphic novels. So if I want to read something that's out of print I'm going to be getting on a series of buses.

And so I headed to Delta (where?) to visit the George Mackie library branch of the Fraser Valley Regional Library.

I caught a bus (the wrong bus), waited forever for another bus (because of an ice hockey game delaying buses), caught the skytrain, discovered that the every half hourly bus I needed had left two minutes before I go there, got on a different bus that was heading in the vaguely same direction, and then walked a bunch. Only took an hour and a half to get there.

Then I borrowed 23 graphic novels. Good thing I brought a backpack.




Wednesday, February 11, 2015

YALSA top ten 2008: Blue Beetle

 

Blue Beetle (Volumes 1-2)
Written by Keith Giffen and John Rogers. Illustrated by Cully Hamner, Rafael Albuquerque, and others.
Published by DC Comics (2006-2007)

So ages and ages ago I was originally going to read and review these graphic novels in something more like chronological order, and I read (or attempted) to read books from the first few years of these awards. (This plan didn't last long.) In the case of Blue Beetle my local library system didn't have the first two volumes of Blue Beetle, so I read every other Blue Beetle thing they had at the time. Since lots of copies of books had gone missing, this amounted to two books, a later volume of this series (Vol. 4: End Game), and the Blue Beetle Companion, which tracked the history of the character from the 1930s up to around 2008 and educated me about the Blue Beetle radio show from 1940 (it is terrible).

There's really no reason to mention this, because now I've actually read the first two volumes, but I figured I needed to link to those radio shows _somehow_. Anyway, reading the first volume of Blue Beetle nine years after it came out is somewhat confusing. Now, this is because Blue Beetle is a shared universe superhero title, and like many of them it refers to other superhero comics that were coming out at the time. I didn't realize/remember this (despite the fact that I think I've read this volume before), and really it's not that big of a deal, but there's some amount of story that's happening in the Infinite Crisis event crossover that isn't really explained that well/at all until the second volume.


Okay! So what is Blue Beetle about? It's about a kid who finds a magic (or alien?) scarab beetle thing  that gives him crazy cool armour and he (of course) becomes a superhero. Of course, there are some fun bits that do make it different from Spider-Man or other teenage heroes. First, it's set in El Paso, which actually has way more superpowered people than you would expect, but also doesn't exactly have Superman hanging out. Second, Jaime's parents know he's the Blue Beetle, this leads to some pretty fun interactions between them when they're asking if he has his homework done before he can head out to save the world.

The design for this Blue Beetle is still pretty cool looking, and I think it's kind of impressive how this version of Blue Beetle has actually become the one that is shown in other media. The Jaime Reyes Blue Beetle appeared in Smallville, Batman: The Brave and the Bold, Young Justice, a number of video games, and even a live action test trailer for a TV show.. That probably makes him one of the more successful non-white superhero characters ever, let alone one that was created less than a decade ago.

While these two volumes do feature six pencillers over twelve issues, the art manages to stay fairly consistent. There's also some pretty nice colouring in there that I wasn't expecting. (There's also some fairly terrible colouring that makes it seem as though Jaime has horrible growths on his face instead of facial hair, but you can't win them all.)

So the art's generally well done, the supporting cast (and their relationships with each other) is pretty good, the mystery about the scarab is decent, Jaime is a likeable character, and the book overall is fun. (This is what people have been saying for about a decade now...) If you gave me more issues I'd read them. Mostly though, I think I'm just glad that Jaime has proven popular enough to still be around, and not be killed off in some crossover or other like so many other characters.

Monday, February 9, 2015

YALSA 2015 Top Ten Great Graphic Novels for Teens

Every year since 2007 Young Adult Library Services Association (YALSA) section of the American Library Association (ALA) has created both a long list and a top ten list of "great graphic novels for teens". You can see all the lists here. Previously they had included some graphic novels on their "best books for young adults" lists.

About a year ago I was invited to give a guest lecture on the history of comics and graphic novels for children and young adults, and upon looking at these lists realized that I had read less than half of the book on the top ten lists (and hadn't even heard of others!). As a so called "expert" on graphic novels in libraries I didn't really think that this was appropriate, and decided to read as many of the volumes that I hadn't read as possible. (I have at least read more than half of this year's list!)

I'll be reviewing them as I read (or reread) them, and this page will eventually contain links to all the books from 2015. Here's the full list of nominations from 2015, and the top ten list. They occasionally have weird formatting or credits.

Afterlife with Archie: Escape from Riverdale by Roberto Aguirre-Sacasa and Francesco Francavilla.

Bad Machinery V.3: The Case of the Simple Soul by John Allison. 

47 Ronin by Mike Richardson and Stan Sakai.

In Real Life by Cory Doctorow and Jen Wang.

Ms. Marvel: V.1. No Normal by G. Willow Wison and Adrian Alphona.

Seconds: a Graphic Novel by Bryan Lee O’Malley.

The Shadow Hero by Gene Luen Yang and Sonny Liew.

Through The Woods by Emily Carroll

Trillium by Jeff Lemire. 

Wolf Children: Ame & Yuki by Mamoru Hosoda and Yu.

Thursday, January 22, 2015

YALSA top ten GNs 2011: Yummy: The Last Days of a Southside Shorty



Yummy: The Last Days of a Southside Shorty
Written by G. Neri. Illustrated by Randy Duburke.
Published by Lee & Low Books Inc. (2010)

So before I read this I had never heard of Robert "Yummy" Sandifer, an eleven year old kid who was involved with gangs and shot a girl in Chicago in 1994. Honestly, it's kind of hard for me to understand that sort of thing. I was born in the same year as Sandifer, so I was also 11 when the events in this comic were happening. But instead of stealing cars and running from the cops I was playing Super Nintendo. (It was not until 1997 when Grand Theft Auto came out that I would begin stealing cars and running from cops.)

It's pretty evident that the entire situation surrounding Sandifer was tragic: his parents were in jail (and abusive when out of it), he had no real support system, and, to be honest, no hope. Near the end of this comic one of the characters says that Sandifer is going to be the only person from that neighbourhood that ever makes it to the cover of Time magazine, and they are more than likely right. I've talked with friends about class systems, and how the USA and Canada differ from the UK, but we do have to accept that there are places in our countries where you are pretty much fucked from birth. Sandifer grew up in one, and his chances from day one weren't that good.

Poverty can be incredibly hard to escape from, and this comic acts as a pretty good reminder of that. However, judging it as a comic is kind of weird. Does it have amazing art or tell the story in an interesting way? Not really, no. The art tells the story ("and it's perfectly fine!" he said, damning it with faint praise that is unfair to the artist), and the story tells the story. There really isn't that much more to it. Would I put it on a "best of" list for 2011? No. Would I put it on a top graphic novels for teens list? Yeah, because I think it's important for teenagers to learn about things like this. Maybe some people even read it and had their lives changed for the better. I can only hope.

Wednesday, December 3, 2014

YALSA top ten GNs 2014: War Brothers the Graphic Novel


War Brothers: the Graphic Novel
Written by Sharon McKay and Daniel Lafrance. Illustrated by Daniel Lafrance.
Published by Annick Press (2013)

So you'll see that I've credited Daniel Lafrance as one of the writers of the work, and it seems that not every website does this. Presumably this is because this book was originally a young adult novel written by Sharon McKay, and some people have assumed that she also wrote this. But from what I can tell she didn't actually have any connection to the production of this book (other than approval maybe?).

This does bring up the idea of how much of a comic's "writing" and story are down to the artist. We assume that the words in the speech balloons are the writing, but most of the time there is much more, with a writer creating a script, breaking the story down into pages and panels and describing what's happening. Of course, there are examples of artists creating comics from much less than full script, with Marvel style probably being the best known example. If an artist creates the layout of a page, or even a character's outfit, should that be considered "writing"?

Anyway....

War Brothers is depressing. It's about children kidnapped to be soldiers in the Lord's Resistance Army in Uganda. (That's the group that Joseph Kony of Kony2012 runs.) So yes, this book about children being kidnapped at gun point, being forced to march through the jungle, starving, attacking and killing each other out of fear for their lives, having their ears cut off, and much more is based on real life. Hurray!

I haven't read the original novel, but Lafrance has done a good job in adapting prose into comic form. By this I mean that nothing seems to be missing from the original (it's entirely possible that there is, but nothing _seems_ to be missing), and that a complete story is told.

Throughout the comic the characters are well illustrated. Children tend to look like children (which is something some artists really struggle with), the use of colours is effective (especially in many of the night scenes), and Lafrance is effective in communicating emotions through facial expressions and body language.

For much of the story Lafrance doesn't use panel borders like many comics do. Instead the panels are bordered by gutters that are either fully white or fully black depending on the setting. While most panels use straight, rectangular borders, scenes of violence tend to feature much less regular panels with the black gutters at times seeping out onto the art itself.

There were a few times where I felt the computer lettering was not as strong as it could be. When you have panel borders changing depending on the scene it doesn't seem nearly as good when those scenes are lettered with fonts featuring identical looking computer fonts. Sometimes computer fonts are fine, but other times I really appreciate hand lettered sound effects and other text in comics.

Overall I think this comic is successful. It effectively tells a story where (I think) the real point is to educate people about something that is happening in another part of the world. And while it is depressing, it isn't as hopeless as some media about Africa can be. (This opinion piece from Fuse ODG about the portrayal of Africa in western media is kind of interesting.) If you're completely unaware of the situation regarding the LRA it might be more useful to read the Wikipedia article I linked to above, but this is worth reading too.

Monday, November 17, 2014

YALSA top ten GNs 2014: Dogs of War


Dogs of War
Written by Sheila Keenan. Illustrated by Nathan Fox.
Published by Graphix/Scholastic (2013)

When I saw that Nathan Fox had drawn this comic I was excited. Then I realized that I hadn't heard anything about this book from anywhere, and that I couldn't name anything he'd be working on recently so I clearly hadn't been following Fox's work that closely. Perhaps I don't actually like his work that much. I mean, I like Fluorescent Black don't I? Or maybe I've just read it... Or maybe I just own it because I literally remember nothing about it other than it's size (it's large!).

Flicking through the book now I look at individual panels and pages and think "Yeah, that looks pretty good", but at the same time I don't remember thinking about the art at all while I read it, so evidently it didn't leave that much of a mark. Was it just the subject matter not appealing to me? Or was it something else?

First I guess we need to look at what this comic is actually about. It's split into three separate stories set during different wars: World War I in France, World War II in Greenland, and the Vietnam War. Each story is all about puppies!

Okay, not so much, each story is actually about dogs. The first one features a sixteen year old kid who ran off and joined in the war as a medic. A medic dog saves his life several times, there's a soccer game, hurray!

The second is interesting at least in it's setting. I've never heard much (or anything) about Greenland during the second world war, so it was interesting to learn that both Americans and Germans were there setting up bases. Here's a Wikipedia article if you want more information. Apparently Greenland was determined not be occupied by Canada!

The final story is the only one that I felt actually dealt with how horrible war is. A soldier who's returned to America from the Vietnam war is living in a trailer park, having nightmares, and dealing with PTSD. He bonds with a kid and his pet dog by telling him about his experiences in Vietnam.

Despite the final story I found this book to be, if not actually pro war, overly supportive of people fighting. The first two stories are a bit too "rah rah rah" for my liking and while the third story was better on this account, I also felt it dehumanized the Vietnamese people. While there does appear to be an element of "the soldiers are not in the wrong, it's the people who are telling them to fight" in this book, I really can't feel positive in regards to anything that's supportive of war in pretty much any way. Other people feel differently.